#define OPENGL #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "AppFrame.h" IMPLEMENT_APP(CubicSDR) bool CubicSDR::OnInit() { if (!wxApp::OnInit()) return false; frequency = DEFAULT_FREQ; demodulatorTest = demodMgr.newThread(); demodulatorTest->getParams().frequency = DEFAULT_FREQ; demodulatorTest->run(); audioVisualQueue = new DemodulatorThreadOutputQueue(); demodulatorTest->setVisualOutputQueue(audioVisualQueue); threadCmdQueueSDR = new SDRThreadCommandQueue; sdrThread = new SDRThread(threadCmdQueueSDR); sdrPostThread = new SDRPostThread(); iqPostDataQueue = new SDRThreadIQDataQueue; iqVisualQueue = new SDRThreadIQDataQueue; sdrThread->setIQDataOutQueue(iqPostDataQueue); sdrPostThread->setIQDataInQueue(iqPostDataQueue); sdrPostThread->setIQVisualQueue(iqVisualQueue); sdrPostThread->bindDemodulator(demodulatorTest); t_PostSDR = new std::thread(&SDRPostThread::threadMain, sdrPostThread); t_SDR = new std::thread(&SDRThread::threadMain, sdrThread); AppFrame *appframe = new AppFrame(); #ifdef __APPLE__ int main_policy; struct sched_param main_param; main_policy = SCHED_OTHER; main_param.sched_priority = sched_get_priority_min(SCHED_OTHER); pthread_setschedparam(pthread_self(), main_policy, &main_param); #endif return true; } int CubicSDR::OnExit() { std::cout << "Terminating SDR thread.." << std::endl; sdrThread->terminate(); t_SDR->join(); std::cout << "Terminating SDR post-processing thread.." << std::endl; sdrPostThread->terminate(); t_PostSDR->join(); delete sdrThread; delete t_SDR; delete sdrPostThread; delete t_PostSDR; demodMgr.terminateAll(); delete threadCmdQueueSDR; delete iqVisualQueue; delete audioVisualQueue; delete iqPostDataQueue; delete m_glContext; return wxApp::OnExit(); } PrimaryGLContext& CubicSDR::GetContext(wxGLCanvas *canvas) { PrimaryGLContext *glContext; if (!m_glContext) { m_glContext = new PrimaryGLContext(canvas, NULL); } glContext = m_glContext; glContext->SetCurrent(*canvas); return *glContext; } void CubicSDR::setFrequency(unsigned int freq) { frequency = freq; // demodulatorTest->getParams().frequency = freq; SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_TUNE); command.int_value = freq; threadCmdQueueSDR->push(command); } int CubicSDR::getFrequency() { return frequency; }