#include "AudioThread.h" #include "CubicSDRDefs.h" #include #include #include "DemodulatorThread.h" #ifdef __APPLE__ std::map AudioThread::deviceController; std::map AudioThread::deviceThread; #endif AudioThread::AudioThread(AudioThreadInputQueue *inputQueue, DemodulatorThreadCommandQueue* threadQueueNotify) : currentInput(NULL), inputQueue(inputQueue), audio_queue_ptr(0), underflow_count(0), terminated(false), active(false), gain(1.0), threadQueueNotify( threadQueueNotify) { #ifdef __APPLE__ boundThreads = new std::vector; #endif } AudioThread::~AudioThread() { #ifdef __APPLE__ delete boundThreads.load(); #endif } #ifdef __APPLE__ void AudioThread::bindThread(AudioThread *other) { boundThreads.load()->push_back(other); } void AudioThread::removeThread(AudioThread *other) { std::vector::iterator i; i = std::find(boundThreads.load()->begin(), boundThreads.load()->end(), other); if (i != boundThreads.load()->end()) { boundThreads.load()->erase(i); } } void AudioThread::deviceCleanup() { std::map::iterator i; for (i = deviceController.begin(); i != deviceController.end(); i++) { i->second->terminate(); } } static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *userData) { AudioThread *src = (AudioThread *) userData; float *out = (float*) outputBuffer; memset(out, 0, nBufferFrames * 2 * sizeof(float)); if (status) { std::cout << "Audio buffer underflow.." << (src->underflow_count++) << std::endl; } if (!src->boundThreads.load()->empty()) { src->gain = 1.0 / src->boundThreads.load()->size(); } else { return 0; } for (int j = 0; j < src->boundThreads.load()->size(); j++) { AudioThread *srcmix = (*(src->boundThreads.load()))[j]; if (srcmix->terminated || !srcmix->inputQueue || srcmix->inputQueue->empty() || !srcmix->isActive()) { continue; } if (!srcmix->currentInput) { if (srcmix->terminated) { continue; } srcmix->inputQueue->pop(srcmix->currentInput); srcmix->audio_queue_ptr = 0; continue; } std::lock_guard < std::mutex > lock(srcmix->currentInput->m_mutex); if (srcmix->currentInput->channels == 0 || !srcmix->currentInput->data.size()) { if (!srcmix->inputQueue->empty()) { if (srcmix->currentInput) { srcmix->currentInput->decRefCount(); srcmix->currentInput = NULL; } if (srcmix->terminated) { continue; } srcmix->inputQueue->pop(srcmix->currentInput); srcmix->audio_queue_ptr = 0; } continue; } if (srcmix->currentInput->channels == 1) { for (int i = 0; i < nBufferFrames; i++) { if (srcmix->audio_queue_ptr >= srcmix->currentInput->data.size()) { if (srcmix->currentInput) { srcmix->currentInput->decRefCount(); srcmix->currentInput = NULL; } if (srcmix->terminated) { continue; } srcmix->inputQueue->pop(srcmix->currentInput); srcmix->audio_queue_ptr = 0; } if (srcmix->currentInput && srcmix->currentInput->data.size()) { float v = srcmix->currentInput->data[srcmix->audio_queue_ptr] * src->gain; out[i * 2] += v; out[i * 2 + 1] += v; } srcmix->audio_queue_ptr++; } } else { for (int i = 0, iMax = src->currentInput->channels * nBufferFrames; i < iMax; i++) { if (srcmix->audio_queue_ptr >= srcmix->currentInput->data.size()) { if (srcmix->currentInput) { srcmix->currentInput->decRefCount(); srcmix->currentInput = NULL; } if (srcmix->terminated) { continue; } srcmix->inputQueue->pop(srcmix->currentInput); srcmix->audio_queue_ptr = 0; } if (srcmix->currentInput && srcmix->currentInput->data.size()) { out[i] = out[i] + srcmix->currentInput->data[srcmix->audio_queue_ptr] * src->gain; } srcmix->audio_queue_ptr++; } } } return 0; } #else static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *userData) { AudioThread *src = (AudioThread *) userData; float *out = (float*) outputBuffer; memset(out, 0, nBufferFrames * 2 * sizeof(float)); if (status) { std::cout << "Audio buffer underflow.." << (src->underflow_count++) << std::endl; } if (!src->currentInput) { src->inputQueue->pop(src->currentInput); src->audio_queue_ptr = 0; return 0; } std::lock_guard < std::mutex > lock(src->currentInput->m_mutex); if (src->currentInput->channels == 0 || !src->currentInput->data.size()) { if (!src->inputQueue->empty()) { if (src->currentInput) { src->currentInput->decRefCount(); src->currentInput = NULL; } if (src->terminated) { return 1; } src->inputQueue->pop(src->currentInput); src->audio_queue_ptr = 0; } return 0; } if (src->currentInput->channels == 1) { for (int i = 0; i < nBufferFrames; i++) { if (src->audio_queue_ptr >= src->currentInput->data.size()) { if (src->currentInput) { src->currentInput->decRefCount(); src->currentInput = NULL; } if (src->terminated) { return 1; } src->inputQueue->pop(src->currentInput); src->audio_queue_ptr = 0; } if (src->currentInput && src->currentInput->data.size()) { out[i * 2] = out[i * 2 + 1] = src->currentInput->data[src->audio_queue_ptr] * src->gain; } src->audio_queue_ptr++; } } else { for (int i = 0, iMax = src->currentInput->channels * nBufferFrames; i < iMax; i++) { if (src->audio_queue_ptr >= src->currentInput->data.size()) { if (src->terminated) { return 1; } src->inputQueue->pop(src->currentInput); src->audio_queue_ptr = 0; } if (src->currentInput && src->currentInput->data.size()) { out[i] = src->currentInput->data[src->audio_queue_ptr] * src->gain; } src->audio_queue_ptr++; } } return 0; } #endif void AudioThread::enumerateDevices() { int numDevices = dac.getDeviceCount(); for (int i = 0; i < numDevices; i++) { RtAudio::DeviceInfo info = dac.getDeviceInfo(i); std::cout << std::endl; std::cout << "Audio Device #" << i << " " << info.name << std::endl; std::cout << "\tDefault Output? " << (info.isDefaultOutput ? "Yes" : "No") << std::endl; std::cout << "\tDefault Input? " << (info.isDefaultOutput ? "Yes" : "No") << std::endl; std::cout << "\tInput channels: " << info.inputChannels << std::endl; std::cout << "\tOutput channels: " << info.outputChannels << std::endl; std::cout << "\tDuplex channels: " << info.duplexChannels << std::endl; std::cout << "\t" << "Native formats:" << std::endl; RtAudioFormat nFormats = info.nativeFormats; if (nFormats & RTAUDIO_SINT8) { std::cout << "\t\t8-bit signed integer." << std::endl; } if (nFormats & RTAUDIO_SINT16) { std::cout << "\t\t16-bit signed integer." << std::endl; } if (nFormats & RTAUDIO_SINT24) { std::cout << "\t\t24-bit signed integer." << std::endl; } if (nFormats & RTAUDIO_SINT32) { std::cout << "\t\t32-bit signed integer." << std::endl; } if (nFormats & RTAUDIO_FLOAT32) { std::cout << "\t\t32-bit float normalized between plus/minus 1.0." << std::endl; } if (nFormats & RTAUDIO_FLOAT64) { std::cout << "\t\t32-bit float normalized between plus/minus 1.0." << std::endl; } std::vector::iterator srate; std::cout << "\t" << "Supported sample rates:" << std::endl; for (srate = info.sampleRates.begin(); srate != info.sampleRates.end(); srate++) { std::cout << "\t\t" << (*srate) << "hz" << std::endl; } std::cout << std::endl; } } void AudioThread::threadMain() { #ifdef __APPLE__ pthread_t tID = pthread_self(); // ID of this thread int priority = sched_get_priority_max( SCHED_RR) - 1; sched_param prio = {priority}; // scheduling priority of thread pthread_setschedparam(tID, SCHED_RR, &prio); #endif std::cout << "Audio thread initializing.." << std::endl; if (dac.getDeviceCount() < 1) { std::cout << "No audio devices found!" << std::endl; return; } parameters.deviceId = dac.getDefaultOutputDevice(); parameters.nChannels = 2; parameters.firstChannel = 0; unsigned int sampleRate = AUDIO_FREQUENCY; unsigned int bufferFrames = 256; RtAudio::StreamOptions opts; opts.streamName = "CubicSDR Audio Output"; try { #ifdef __APPLE__ opts.priority = sched_get_priority_max(SCHED_FIFO); // opts.flags = RTAUDIO_MINIMIZE_LATENCY; opts.flags = RTAUDIO_SCHEDULE_REALTIME; if (deviceController.find(parameters.deviceId) == deviceController.end()) { deviceController[parameters.deviceId] = new AudioThread(NULL, NULL); deviceController[parameters.deviceId]->bindThread(this); deviceThread[parameters.deviceId] = new std::thread(&AudioThread::threadMain, deviceController[parameters.deviceId]); } else if (deviceController[parameters.deviceId] == this) { dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &bufferFrames, &audioCallback, (void *) this, &opts); dac.startStream(); } else { deviceController[parameters.deviceId]->bindThread(this); } active = true; #else dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &bufferFrames, &audioCallback, (void *) this, &opts); dac.startStream(); #endif } catch (RtAudioError& e) { e.printMessage(); return; } while (!terminated) { AudioThreadCommand command; cmdQueue.pop(command); } #ifdef __APPLE__ if (deviceController[parameters.deviceId] != this) { deviceController[parameters.deviceId]->removeThread(this); } else { try { dac.stopStream(); dac.closeStream(); } catch (RtAudioError& e) { e.printMessage(); } } #else try { // Stop the stream dac.stopStream(); dac.closeStream(); } catch (RtAudioError& e) { e.printMessage(); } if (dac.isStreamOpen()) { dac.closeStream(); } #endif std::cout << "Audio thread done." << std::endl; if (threadQueueNotify != NULL) { DemodulatorThreadCommand tCmd(DemodulatorThreadCommand::DEMOD_THREAD_CMD_AUDIO_TERMINATED); tCmd.context = this; threadQueueNotify->push(tCmd); } } void AudioThread::terminate() { terminated = true; AudioThreadCommand endCond; // push an empty input to bump the queue cmdQueue.push(endCond); } bool AudioThread::isActive() { return active; } void AudioThread::setActive(bool state) { #ifdef __APPLE__ AudioThreadInput *dummy; if (state && !active) { while (!inputQueue->empty()) { // flush queue inputQueue->pop(dummy); if (dummy) { delete dummy; } } deviceController[parameters.deviceId]->bindThread(this); } else if (!state && active) { deviceController[parameters.deviceId]->removeThread(this); while (!inputQueue->empty()) { // flush queue inputQueue->pop(dummy); if (dummy) { delete dummy; } } } #endif active = state; }