#include "ScopeCanvas.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "CubicSDRDefs.h" #include "AppFrame.h" #include wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint) EVT_IDLE(ScopeCanvas::OnIdle) wxEND_EVENT_TABLE() ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) : wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE), stereo(false), ppmMode(false) { glContext = new ScopeContext(this, &wxGetApp().GetContext(this)); inputData.set_max_num_items(1); } ScopeCanvas::~ScopeCanvas() { } void ScopeCanvas::setStereo(bool state) { stereo = state; } void ScopeCanvas::setDeviceName(std::string device_name) { deviceName = device_name; deviceName.append(" "); } void ScopeCanvas::setPPMMode(bool ppmMode) { this->ppmMode = ppmMode; } bool ScopeCanvas::getPPMMode() { return ppmMode; } void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); const wxSize ClientSize = GetClientSize(); if (!inputData.empty()) { ScopeRenderData *avData; inputData.pop(avData); if (avData) { if (avData->waveform_points.size()) { scopePanel.setPoints(avData->waveform_points); setStereo(avData->channels == 2); } avData->decRefCount(); } } glContext->SetCurrent(*this); initGLExtensions(); glViewport(0, 0, ClientSize.x, ClientSize.y); glContext->DrawBegin(); scopePanel.setMode(stereo?ScopePanel::SCOPE_MODE_2Y:ScopePanel::SCOPE_MODE_Y); scopePanel.calcTransform(CubicVR::mat4::identity()); scopePanel.draw(); glContext->DrawTunerTitles(ppmMode); if (!deviceName.empty()) { glContext->DrawDeviceName(deviceName); } glContext->DrawEnd(); SwapBuffers(); } void ScopeCanvas::OnIdle(wxIdleEvent &event) { event.Skip(); } ScopeRenderDataQueue *ScopeCanvas::getInputQueue() { return &inputData; }