#pragma once #include "wx/glcanvas.h" #include "wx/timer.h" #include #include #include "WaterfallContext.h" #include "fftw3.h" class WaterfallCanvas: public wxGLCanvas { public: WaterfallCanvas(wxWindow *parent, int *attribList = NULL); ~WaterfallCanvas(); void setData(std::vector *data); private: void OnPaint(wxPaintEvent& event); void OnKeyDown(wxKeyEvent& event); void OnIdle(wxIdleEvent &event); wxWindow *parent; std::vector spectrum_points; fftw_complex *in, *out; fftw_plan plan; float fft_ceil_ma, fft_ceil_maa; float fft_floor_ma, fft_floor_maa; std::vector fft_result; std::vector fft_result_ma; std::vector fft_result_maa; WaterfallContext *glContext; // event table wxDECLARE_EVENT_TABLE(); };