cmake_minimum_required (VERSION 2.8) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") macro(configure_files srcDir destDir) message(STATUS "Configuring directory ${destDir}") make_directory(${destDir}) file(GLOB templateFiles RELATIVE ${srcDir} ${srcDir}/*) foreach(templateFile ${templateFiles}) set(srcTemplatePath ${srcDir}/${templateFile}) if(NOT IS_DIRECTORY ${srcTemplatePath}) # message(STATUS "Configuring file ${templateFile}") configure_file( ${srcTemplatePath} ${destDir}/${templateFile} COPYONLY) endif(NOT IS_DIRECTORY ${srcTemplatePath}) endforeach(templateFile) endmacro(configure_files) macro(configure_files_recurse srcDir destDir) message(STATUS "Configuring directory ${destDir}") make_directory(${destDir}) file(GLOB_RECURSE templateFiles RELATIVE ${srcDir} ${srcDir}/*) foreach(templateFile ${templateFiles}) set(srcTemplatePath ${srcDir}/${templateFile}) if(NOT IS_DIRECTORY ${srcTemplatePath}) # message(STATUS "Configuring file ${templateFile}") configure_file( ${srcTemplatePath} ${destDir}/${templateFile} COPYONLY) endif(NOT IS_DIRECTORY ${srcTemplatePath}) endforeach(templateFile) endmacro(configure_files_recurse) project (CubicSDR) SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}) SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}) #add_subdirectory(${PROJECT_SOURCE_DIR}/glfw-3.0.3 ${PROJECT_BINARY_DIR}/glfw/) #include_directories(${PROJECT_SOURCE_DIR}/glfw-3.0.3/include) #include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include ) #link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib ) find_package(OpenGL REQUIRED) find_package(wxWidgets REQUIRED gl core base) set(wxWidgets_CONFIGURATION mswu) include(${wxWidgets_USE_FILE}) # include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include ) # link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib ${OPENGL_INCLUDE_DIR}) IF (DEFINED WIN32) set(wxWidgets_USE_STATIC ON) include_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release ) link_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/x64 ) set(FFTW_LIB fftw3-3) link_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/lib/64 ) include_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/include ) ADD_DEFINITIONS( # To use wasapi -D__WINDOWS_WASAPI__ # To use directsound #-D__WINDOWS_DS__ ) # To use wasapi SET(OTHER_LIBRARIES -luuid -lksuser ) # To use DirectSound (which uses WASAPI anyways?) # SET(OTHER_LIBRARIES -ldsound) ENDIF (DEFINED WIN32) IF (UNIX) set(RTLSDR_INCLUDE "/opt/local/include" CACHE FILEPATH "RTL-SDR Include Path") set(RTLSDR_LIB "/opt/local/lib" CACHE FILEPATH "RTL-SDR Lib Path") include_directories(${RTLSDR_INCLUDE}) link_directories(${RTLSDR_LIB}) set(FFTW_LIB fftw3) ADD_DEFINITIONS( # -D__UNIX_JACK__ # -D__LINUX_ALSA__ # -D__LINUX_PULSE__ # -D__LINUX_OSS__ ) ENDIF(UNIX) IF (APPLE) set(RTLSDR_INCLUDE "/opt/local/include" CACHE FILEPATH "RTL-SDR Include Path") set(RTLSDR_LIB "/opt/local/lib" CACHE FILEPATH "RTL-SDR Lib Path") include_directories(${RTLSDR_INCLUDE}) link_directories(${RTLSDR_LIB}) set(FFTW_LIB fftw3) ADD_DEFINITIONS( -D__MACOSX_CORE__ ) FIND_LIBRARY(COREAUDIO_LIBRARY CoreAudio) SET (OTHER_LIBRARIES ${COREAUDIO_LIBRARY}) ENDIF (APPLE) SET (cubicsdr_sources src/CubicSDR.cpp src/AppFrame.cpp src/sdr/SDRThread.cpp src/sdr/SDRPostThread.cpp src/demod/DemodulatorThread.cpp src/demod/DemodulatorWorkerThread.cpp src/demod/DemodulatorMgr.cpp src/audio/AudioThread.cpp src/util/Gradient.cpp src/util/Timer.cpp src/util/MouseTracker.cpp src/visual/PrimaryGLContext.cpp src/visual/ScopeCanvas.cpp src/visual/ScopeContext.cpp src/visual/SpectrumCanvas.cpp src/visual/SpectrumContext.cpp src/visual/WaterfallCanvas.cpp src/visual/WaterfallContext.cpp external/rtaudio/RtAudio.cpp ) SET (cubicsdr_headers src/CubicSDRDefs.h src/CubicSDR.h src/AppFrame.h src/sdr/SDRThread.h src/sdr/SDRPostThread.h src/demod/DemodulatorThread.h src/demod/DemodulatorWorkerThread.h src/demod/DemodulatorMgr.h src/audio/AudioThread.h src/util/Gradient.h src/util/Timer.h src/util/ThreadQueue.h src/util/MouseTracker.h src/visual/PrimaryGLContext.h src/visual/ScopeCanvas.h src/visual/ScopeContext.h src/visual/SpectrumCanvas.h src/visual/SpectrumContext.h src/visual/WaterfallCanvas.h src/visual/WaterfallContext.h external/rtaudio/RtAudio.h ) include_directories ( ${PROJECT_SOURCE_DIR}/src/sdr ${PROJECT_SOURCE_DIR}/src/demod ${PROJECT_SOURCE_DIR}/src/audio ${PROJECT_SOURCE_DIR}/src/util ${PROJECT_SOURCE_DIR}/src/visual ${PROJECT_SOURCE_DIR}/src ${PROJECT_SOURCE_DIR}/external/rtaudio ) ADD_DEFINITIONS( -std=c++0x # or -std=c++11 -pthread ) #configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY) #configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY) add_executable(CubicSDR ${cubicsdr_sources} ${cubicsdr_headers}) target_link_libraries(CubicSDR rtlsdr liquid ${FFTW_LIB} ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES} ${OTHER_LIBRARIES}) # cubicvr2 glfw ${GLFW_LIBRARIES}