#pragma once #include "PrimaryGLContext.h" #include "GLPanel.h" class UITestCanvas; class UITestContext: public PrimaryGLContext { public: UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext); void DrawBegin(); void Draw(); void DrawEnd(); private: GLPanel testPanel; GLTestPanel testChildPanel; GLPanel testChildPanel2; GLPanel testChildPanel3; GLTextPanel testText1; };