#pragma once //WX_GL_CORE_PROFILE 1 //WX_GL_MAJOR_VERSION 3 //WX_GL_MINOR_VERSION 2 #include #include "wx/glcanvas.h" #include "PrimaryGLContext.h" #include "ThreadQueue.h" #include "SDRThread.h" #include "SDRPostThread.h" #include "AudioThread.h" #include "DemodulatorMgr.h" #define NUM_DEMODULATORS 1 class CubicSDR: public wxApp { public: CubicSDR() : m_glContext(NULL), t_PostSDR(NULL), t_SDR(NULL), audioVisualQueue(NULL), threadCmdQueueSDR(NULL), iqVisualQueue(NULL), frequency( DEFAULT_FREQ), sdrPostThread(NULL), iqPostDataQueue(NULL), sdrThread(NULL) { } PrimaryGLContext &GetContext(wxGLCanvas *canvas); virtual bool OnInit(); virtual int OnExit(); void setFrequency(unsigned int freq); int getFrequency(); DemodulatorThreadOutputQueue* getAudioVisualQueue(); SDRThreadIQDataQueue* getIQVisualQueue(); DemodulatorMgr &getDemodMgr(); void bindDemodulator(DemodulatorInstance *demod); void removeDemodulator(DemodulatorInstance *demod); private: PrimaryGLContext *m_glContext; DemodulatorMgr demodMgr; unsigned int frequency; SDRThread *sdrThread; SDRPostThread *sdrPostThread; SDRThreadCommandQueue* threadCmdQueueSDR; SDRThreadIQDataQueue* iqVisualQueue; SDRThreadIQDataQueue* iqPostDataQueue; DemodulatorThreadOutputQueue* audioVisualQueue; std::thread *t_SDR; std::thread *t_PostSDR; }; DECLARE_APP(CubicSDR)