#include "PrimaryGLContext.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "CubicSDRDefs.h" #include wxString glGetwxString(GLenum name) { const GLubyte *v = glGetString(name); if (v == 0) { // The error is not important. It is GL_INVALID_ENUM. // We just want to clear the error stack. glGetError(); return wxString(); } return wxString((const char*) v); } static void CheckGLError() { GLenum errLast = GL_NO_ERROR; for (;;) { GLenum err = glGetError(); if (err == GL_NO_ERROR) return; if (err == errLast) { wxLogError (wxT("OpenGL error state couldn't be reset.")); return; } errLast = err; wxLogError (wxT("OpenGL error %d"), err); } } PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) : wxGLContext(canvas) { SetCurrent(*canvas); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); CheckGLError(); } void PrimaryGLContext::Plot(std::vector &points) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPushMatrix(); glTranslatef(-1.0f, -0.9f, 0.0f); glScalef(2.0f, 1.8f, 1.0f); if (points.size()) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &points[0]); glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2); glDisableClientState(GL_VERTEX_ARRAY); } else { glBegin(GL_LINE_STRIP); glColor3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); glEnd(); } glPopMatrix(); glFlush(); CheckGLError(); } wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_PAINT(TestGLCanvas::OnPaint) EVT_KEY_DOWN(TestGLCanvas::OnKeyDown) EVT_IDLE(TestGLCanvas::OnIdle) wxEND_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) : wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE) { int in_block_size = BUF_SIZE/2; int out_block_size = FFT_SIZE; in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size); out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size); out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size); plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE); plan[1] = fftw_plan_dft_1d(out_block_size, in, out[1], FFTW_BACKWARD, FFTW_MEASURE); } void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); const wxSize ClientSize = GetClientSize(); PrimaryGLContext& canvas = wxGetApp().GetContext(this); glViewport(0, 0, ClientSize.x, ClientSize.y); canvas.Plot(points); SwapBuffers(); } void TestGLCanvas::OnKeyDown(wxKeyEvent& event) { float angle = 5.0; switch (event.GetKeyCode()) { case WXK_RIGHT: break; case WXK_LEFT: break; case WXK_DOWN: break; case WXK_UP: break; case WXK_SPACE: break; default: event.Skip(); return; } } void TestGLCanvas::setData(std::vector *data) { if (data && data->size()) { if (points.size() < FFT_SIZE*4) { points.resize(FFT_SIZE*4); } for (int i = 0; i < BUF_SIZE / 2; i++) { in[i][0] = (double) (*data)[i * 2] / 127.0f; in[i][1] = (double) (*data)[i * 2 + 1] / 127.0f; } fftw_execute(plan[0]); fftw_execute(plan[1]); double result[FFT_SIZE*2]; double fft_floor, fft_ceil; for (int j = 0; j < 2; j++) { for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) { double a = out[j][i][0]; double b = out[j][i][1]; double c = sqrt(a*a+b*b); if (i==1) { fft_floor=fft_ceil=c; } else if (ifft_ceil) { fft_ceil = c; } } if (j) { result[FFT_SIZE*2 - 1 - i] = c; } else { result[FFT_SIZE*2 - 1 - (FFT_SIZE+(FFT_SIZE-1-i))] = c; } } } if (fft_ceil-fft_floor < 1.0) { fft_ceil = fft_floor + 1.0; } for (int i = 0, iMax = FFT_SIZE*2; i < iMax; i++) { points[i * 2 + 1] = (result[i]-fft_floor)/(fft_ceil-fft_floor); points[i * 2] = ((double) i / (double) iMax); } } } void TestGLCanvas::OnIdle(wxIdleEvent &event) { Refresh(false); }