#include "Timer.h" #ifdef WIN32 #include #endif Timer::Timer(void) : time_elapsed(0), system_milliseconds(0), start_time(0), end_time(0), last_update(0), paused_time(0), offset(0), paused_state(false), num_updates(0), lock_state(0), lock_rate(0) { } void Timer::start(void) { update(); num_updates = 0; start_time = system_milliseconds; last_update = start_time; paused_state = false; lock_state = false; lock_rate = 0; paused_time = 0; offset = 0; } void Timer::stop(void) { end_time = system_milliseconds; } void Timer::reset(void) { start(); } void Timer::lockFramerate(float f_rate) { lock_rate = 1.0/f_rate; lock_state = true; } void Timer::unlock() { unsigned long msec_tmp = system_milliseconds; lock_state = false; update(); last_update = system_milliseconds-lock_rate; offset += msec_tmp-system_milliseconds; lock_rate = 0; } bool Timer::locked() { return lock_state; } void Timer::update(void) { num_updates++; last_update = system_milliseconds; if (lock_state) { system_milliseconds += (unsigned long)(lock_rate*1000.0); } else { #ifdef WIN32 system_milliseconds = timeGetTime (); #else gettimeofday(&time_val,&time_zone); system_milliseconds = (unsigned long)time_val.tv_usec; system_milliseconds /= 1000; system_milliseconds += (unsigned long)(time_val.tv_sec*1000); #endif } if (paused_state) paused_time += system_milliseconds-last_update; time_elapsed = system_milliseconds-start_time-paused_time+offset; } unsigned long Timer::getMilliseconds(void) { return time_elapsed; } double Timer::getSeconds(void) { return ((double)getMilliseconds())/1000.0; } void Timer::setMilliseconds(unsigned long milliseconds_in) { offset -= (system_milliseconds-start_time-paused_time+offset)-milliseconds_in; } void Timer::setSeconds(double seconds_in) { setMilliseconds((long)(seconds_in*1000.0)); } double Timer::lastUpdateSeconds(void) { return ((double)lastUpdateMilliseconds())/1000.0; } unsigned long Timer::lastUpdateMilliseconds(void) { return system_milliseconds-last_update; } unsigned long Timer::totalMilliseconds() { return system_milliseconds-start_time; } double Timer::totalSeconds(void) { return totalMilliseconds()/1000.0; } unsigned long Timer::getNumUpdates(void) { return num_updates; } void Timer::paused(bool pause_in) { paused_state = pause_in; } bool Timer::paused() { return paused_state; }