#include "UITestContext.h" #include "UITestCanvas.h" #include "ColorTheme.h" UITestContext::UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext) : PrimaryGLContext(canvas, sharedContext), testMeter("TEST",0,100,50) { testPanel.setPosition(0.0, 0.0); testPanel.setSize(1.0, 1.0); testPanel.setMarginPx(10); testPanel.setFill(GLPanel::GLPANEL_FILL_SOLID); testPanel.setFillColor(RGBA4f(0.0,0.0,1.0)); testChildPanel.setPosition(0.0, 0.0); testChildPanel.setMarginPx(5); testChildPanel.setSize(1.0f, 0.33f); testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE); testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X); testChildPanel.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0)); testChildPanel.setBorderPx(1); testChildPanel2.setPosition(0.0f, -0.66f); testChildPanel2.setSize(1.0f, 0.33f); testChildPanel2.setMarginPx(5); testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X); testChildPanel2.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0)); testChildPanel2.setBorderColor(RGBA4f(1.0,0.0,0.0)); testChildPanel2.setBorderPx(1); testChildPanel3.setPosition(0.0f, 0.66f); testChildPanel3.setSize(1.0f, 0.33f); testChildPanel3.setMarginPx(5); testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X); testChildPanel3.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0)); testChildPanel3.setBorderColor(RGBA4f(1.0,0.0,0.0)); testChildPanel3.setBorderPx(1); testText1.setText("Testing 123.."); testText1.setFill(GLPanel::GLPANEL_FILL_NONE); testChildPanel2.addChild(&testText1); // testPanel.addChild(&testChildPanel); // testPanel.addChild(&testChildPanel2); // testPanel.addChild(&testChildPanel3); testMeter.setSize(0.1,0.9); testPanel.addChild(&testMeter); } void UITestContext::DrawBegin() { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g, ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_TEXTURE_2D); } void UITestContext::Draw() { testPanel.calcTransform(CubicVR::mat4::identity()); testPanel.draw(); } void UITestContext::DrawEnd() { // glFlush(); // CheckGLError(); }