#include "ColorTheme.h" #include "CubicSDR.h" #include "CubicSDRDefs.h" ThemeMgr ThemeMgr::mgr; void ThemeMgr::setTheme(int themeId) { currentTheme = themes[themeId]; this->themeId = themeId; } int ThemeMgr::getTheme() { return themeId; } ThemeMgr::ThemeMgr() { themes[COLOR_THEME_DEFAULT] = new DefaultColorTheme; themes[COLOR_THEME_BW] = new BlackAndWhiteColorTheme; themes[COLOR_THEME_SHARP] = new SharpColorTheme; themes[COLOR_THEME_RAD] = new RadColorTheme; themes[COLOR_THEME_TOUCH] = new TouchColorTheme; themes[COLOR_THEME_HD] = new HDColorTheme; themes[COLOR_THEME_RADAR] = new RadarColorTheme; currentTheme = themes[COLOR_THEME_DEFAULT]; themeId = COLOR_THEME_DEFAULT; } ThemeMgr::~ThemeMgr() { std::map::iterator i; for (i = themes.begin(); i != themes.end(); i++) { delete i->second; } } DefaultColorTheme::DefaultColorTheme() { name = "Default"; waterfallGradient.addColor(GradientColor(0, 0, 0)); waterfallGradient.addColor(GradientColor(0, 0, 1.0)); waterfallGradient.addColor(GradientColor(0, 1.0, 0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 0)); waterfallGradient.addColor(GradientColor(1.0, 0.2, 0.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(1, 1, 1); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(0.9, 0.9, 0.9); fftHighlight = RGBColor(1, 1, 1); scopeLine = RGBColor(0.9, 0.9, 0.9); tuningBarLight = RGBColor(0.2, 0.2, 0.9); tuningBarDark = RGBColor(0.0, 0.0, 0.35); tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0); tuningBarDown = RGBColor(148.0/255.0, 148.0/255.0, 1.0); meterLevel = RGBColor(0.1, 0.75, 0.1); meterValue = RGBColor(0.75, 0.1, 0.1); text = RGBColor(1, 1, 1); freqLine = RGBColor(1, 1, 1); button = RGBColor(0.65, 0.65, 0.65); buttonHighlight = RGBColor(1, 1, 0); scopeBackground = RGBColor(0.1, 0.1, 0.1); fftBackground = RGBColor(0.1, 0.1, 0.1); generalBackground = RGBColor(0.1, 0.1, 0.1); } RadarColorTheme::RadarColorTheme() { name = "Rad"; waterfallGradient.addColor(GradientColor(5.0 / 255.0, 45.0 / 255.0, 10.0 / 255.0)); waterfallGradient.addColor(GradientColor(30.0 / 255.0, 150.0 / 255.0, 40.0 / 255.0)); waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0)); waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(1, 1, 1); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(0.8, 1.0, 0.8); fftHighlight = RGBColor(1, 1, 1); scopeLine = RGBColor(0.8, 1.0, 0.8); tuningBarLight = RGBColor(0.0, 0.45, 0.0); tuningBarDark = RGBColor(0.0, 0.1, 0.0); tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0); tuningBarDown = RGBColor(148.0/255.0, 0.0, 0.0); meterLevel = RGBColor(0, 0.5, 0); meterValue = RGBColor(0, 0.5, 0); text = RGBColor(0.8, 1.0, 0.8); freqLine = RGBColor(1, 1, 1); button = RGBColor(0.65, 0.75, 0.65); buttonHighlight = RGBColor(0.65, 1.0, 0.65); scopeBackground = RGBColor(0.05, 0.1, 0.05); fftBackground = RGBColor(0.05, 0.1, 0.05); generalBackground = RGBColor(0.05, 0.1, 0.05); } BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() { name = "Black & White"; waterfallGradient.addColor(GradientColor(0, 0, 0)); waterfallGradient.addColor(GradientColor(0.75, 0.75, 0.75)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(1, 1, 0.9); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(0.9, 0.9, 0.9); fftHighlight = RGBColor(1, 1, 0.9); scopeLine = RGBColor(0.9, 0.9, 0.9); tuningBarLight = RGBColor(0.4, 0.4, 0.4); tuningBarDark = RGBColor(0.1, 0.1, 0.1); tuningBarUp = RGBColor(0.8, 0.8, 0.8); tuningBarDown = RGBColor(0.4, 0.4, 0.4); meterLevel = RGBColor(0.5, 0.5, 0.5); meterValue = RGBColor(0.5, 0.5, 0.5); text = RGBColor(1, 1, 1); freqLine = RGBColor(1, 1, 1); button = RGBColor(0.65, 0.65, 0.65); buttonHighlight = RGBColor(1, 1, 1); scopeBackground = RGBColor(0.1, 0.1, 0.1); fftBackground = RGBColor(0.1, 0.1, 0.1); generalBackground = RGBColor(0.1, 0.1, 0.1); } SharpColorTheme::SharpColorTheme() { name = "Sharp"; waterfallGradient.addColor(GradientColor(0, 0, 0)); waterfallGradient.addColor(GradientColor(0.0, 0, 0.5)); waterfallGradient.addColor(GradientColor(0.0, 0.0, 1.0)); waterfallGradient.addColor(GradientColor(65.0 / 255.0, 161.0 / 255.0, 1.0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 0.5)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 0.0)); waterfallGradient.addColor(GradientColor(1.0, 0.5, 0.0)); waterfallGradient.addColor(GradientColor(1.0, 0.25, 0.0)); waterfallGradient.addColor(GradientColor(0.5, 0.1, 0.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(0.9, 0.9, 1.0); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(0.9, 0.9, 1.0); fftHighlight = RGBColor(0.9, 0.9, 1.0); scopeLine = RGBColor(0.85, 0.85, 1.0); tuningBarLight = RGBColor(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0); tuningBarDark = RGBColor(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0); tuningBarUp = RGBColor(0.7, 0.7, 0.7); tuningBarDown = RGBColor(1.0, 0.0, 0.0); meterLevel = RGBColor(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0); meterValue = RGBColor(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0); text = RGBColor(0.9, 0.9, 1); freqLine = RGBColor(0.85, 0.85, 1.0); button = RGBColor(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0); buttonHighlight = RGBColor(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0); scopeBackground = RGBColor(0.05, 0.05, 0.15); fftBackground = RGBColor(0.05, 0.05, 0.15); generalBackground = RGBColor(0.05, 0.05, 0.15); } RadColorTheme::RadColorTheme() { name = "Rad"; waterfallGradient.addColor(GradientColor(0, 0, 0.5)); waterfallGradient.addColor(GradientColor(25.0 / 255.0, 154.0 / 255.0, 0.0)); waterfallGradient.addColor(GradientColor(201.0 / 255.0, 115.0 / 255.0, 0.0)); waterfallGradient.addColor(GradientColor(1.0, 40.0 / 255.0, 40.0 / 255.0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(1, 1, 1); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(1.0, 0.9, 0.9); fftHighlight = RGBColor(1, 1, 1); scopeLine = RGBColor(1.0, 0.9, 0.9); tuningBarLight = RGBColor(0.0, 0.45, 0.0); tuningBarDark = RGBColor(0.0, 0.1, 0.0); tuningBarUp = RGBColor(1.0, 0.0, 0.0); tuningBarDown = RGBColor(0.0, 0.5, 1.0); meterLevel = RGBColor(0, 0.5, 0); meterValue = RGBColor(0.5, 0, 0); text = RGBColor(1, 1, 1); freqLine = RGBColor(1, 1, 1); button = RGBColor(0.65, 0.65, 0.65); buttonHighlight = RGBColor(0.76, 0.65, 0); scopeBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0); fftBackground = RGBColor(0, 0, 50.0 / 255.0); generalBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0); } TouchColorTheme::TouchColorTheme() { name = "Touch"; waterfallGradient.addColor(GradientColor(0, 0, 0)); waterfallGradient.addColor(GradientColor(55.0 / 255.0, 40.0 / 255.0, 55.0 / 255.0)); waterfallGradient.addColor(GradientColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0)); waterfallGradient.addColor(GradientColor(0.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0)); waterfallGradient.addColor(GradientColor(10.0 / 255.0, 255.0 / 255.0, 85.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 75.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 0.0 / 255.0, 0.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(1, 1, 1); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0); fftHighlight = RGBColor(1.0, 1.0, 1.0); scopeLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0); tuningBarLight = RGBColor(0.2, 0.2, 0.7); tuningBarDark = RGBColor(0.1, 0.1, 0.45); tuningBarUp = RGBColor(0.5, 139.0/255.0, 96.0/255.0); tuningBarDown = RGBColor(0.6, 108.0/255.0, 1.0); meterLevel = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0); meterValue = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0); text = RGBColor(1, 1, 1); freqLine = RGBColor(1, 1, 1); button = RGBColor(1.0, 1.0, 1.0); buttonHighlight = RGBColor(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0); scopeBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0); fftBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0); generalBackground = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0); } HDColorTheme::HDColorTheme() { name = "HD"; waterfallGradient.addColor(GradientColor(5.0 / 255.0, 5.0 / 255.0, 60.0 / 255.0)); waterfallGradient.addColor(GradientColor(5.0 / 255.0, 20.0 / 255.0, 120.0 / 255.0)); waterfallGradient.addColor(GradientColor(50.0 / 255.0, 100.0 / 255.0, 200.0 / 255.0)); waterfallGradient.addColor(GradientColor(75.0 / 255.0, 190.0 / 255.0, 100.0 / 255.0)); waterfallGradient.addColor(GradientColor(240.0 / 255.0, 55.0 / 255.0, 5.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 55.0 / 255.0, 100.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 235.0 / 255.0, 100.0 / 255.0)); waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0)); waterfallGradient.generate(256); waterfallHighlight = RGBColor(1, 1, 1); waterfallNew = RGBColor(0, 1, 0); waterfallHover = RGBColor(1, 1, 0); waterfallDestroy = RGBColor(1, 0, 0); fftLine = RGBColor(0.9, 0.9, 0.9); fftHighlight = RGBColor(1, 1, 1); scopeLine = RGBColor(0.9, 0.9, 0.9); tuningBarLight = RGBColor(0.4, 0.4, 1.0); tuningBarDark = RGBColor(0.1, 0.1, 0.45); tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0); tuningBarDown = RGBColor(148.0/255.0, 148.0/255.0, 1.0); meterLevel = RGBColor(0, 0.5, 0); meterValue = RGBColor(0.0, 0.0, 1.0); text = RGBColor(1, 1, 1); freqLine = RGBColor(1, 1, 1); button = RGBColor(0, 0.7, 0.7); buttonHighlight = RGBColor(1, 1, 1); scopeBackground = RGBColor(0.0, 0.0, 48.0 / 255.0); fftBackground = RGBColor(0.0, 0.0, 48.0 / 255.0); generalBackground = RGBColor(0.0, 0.0, 0.0); }