#include "ScopeCanvas.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "CubicSDRDefs.h" #include "AppFrame.h" #include wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint) EVT_IDLE(ScopeCanvas::OnIdle) wxEND_EVENT_TABLE() ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) : wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE), parent(parent), stereo(false), ppmMode(false) { glContext = new ScopeContext(this, &wxGetApp().GetContext(this)); } ScopeCanvas::~ScopeCanvas() { } void ScopeCanvas::setWaveformPoints(std::vector &waveform_points_in) { waveform_points = waveform_points_in; } void ScopeCanvas::setStereo(bool state) { stereo = state; } void ScopeCanvas::setDeviceName(std::string device_name) { deviceName = device_name; deviceName.append(" "); } void ScopeCanvas::setPPMMode(bool ppmMode) { this->ppmMode = ppmMode; } bool ScopeCanvas::getPPMMode() { return ppmMode; } void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); #ifdef __APPLE__ // force half-rate? glFinish(); #endif const wxSize ClientSize = GetClientSize(); if (!wxGetApp().getAudioVisualQueue()->empty()) { AudioThreadInput *demodAudioData; wxGetApp().getAudioVisualQueue()->pop(demodAudioData); if (demodAudioData && demodAudioData->data.size()) { if (waveform_points.size() != demodAudioData->data.size() * 2) { waveform_points.resize(demodAudioData->data.size() * 2); } for (int i = 0, iMax = demodAudioData->data.size(); i < iMax; i++) { waveform_points[i * 2 + 1] = demodAudioData->data[i] * 0.5f; waveform_points[i * 2] = ((double) i / (double) iMax); } setStereo(demodAudioData->channels == 2); } else { std::cout << "Incoming Demodulator data empty?" << std::endl; } } glContext->SetCurrent(*this); initGLExtensions(); glViewport(0, 0, ClientSize.x, ClientSize.y); glContext->DrawBegin(); glContext->Plot(waveform_points, stereo, ppmMode); if (!deviceName.empty()) { glContext->DrawDeviceName(deviceName); } glContext->DrawEnd(); SwapBuffers(); } void ScopeCanvas::OnIdle(wxIdleEvent &event) { Refresh(false); }