#pragma once #include "PrimaryGLContext.h" #include "Gradient.h" #define NUM_WATERFALL_LINES 512 class SpectrumCanvas; class SpectrumContext: public PrimaryGLContext { public: SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext); void Draw(std::vector &points, long long freq, int bandwidth); float getFloorValue() const; void setFloorValue(float floorValue); float getCeilValue() const; void setCeilValue(float ceilValue); private: int fft_size; float floorValue, ceilValue; };