#include "ScopePanel.h" #include "ColorTheme.h" ScopePanel::ScopePanel() : GLPanel(), scopeMode(SCOPE_MODE_Y) { setFill(GLPanelFillType::GLPANEL_FILL_NONE); bgPanel.setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y); bgPanelStereo[0].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y); bgPanelStereo[0].setPosition(0, 0.5); bgPanelStereo[0].setSize(1, 0.5); bgPanelStereo[1].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y); bgPanelStereo[1].setPosition(0, -0.5); bgPanelStereo[1].setSize(1, 0.5); } void ScopePanel::setMode(ScopeMode scopeMode) { this->scopeMode = scopeMode; } void ScopePanel::setPoints(std::vector &points) { this->points.assign(points.begin(),points.end()); } void ScopePanel::drawPanelContents() { if (scopeMode == SCOPE_MODE_Y) { bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0); bgPanel.calcTransform(transform); bgPanel.draw(); glLineWidth(1.0); glEnable(GL_LINE_SMOOTH); glLoadMatrixf(transform); glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35); glBegin (GL_LINES); glVertex2f(-1.0, 0.0); glVertex2f(1.0, 0.0); glEnd(); } else if (scopeMode == SCOPE_MODE_2Y) { bgPanelStereo[0].setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0); bgPanelStereo[1].setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0); bgPanelStereo[0].calcTransform(transform); bgPanelStereo[0].draw(); bgPanelStereo[1].calcTransform(transform); bgPanelStereo[1].draw(); glLineWidth(1.0); glLoadMatrixf(transform); glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b); glEnable(GL_LINE_SMOOTH); glBegin (GL_LINES); glVertex2f(-1.0, 0.0); glVertex2f(1.0, 0.0); glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35); glVertex2f(-1.0, 0.5); glVertex2f(1.0, 0.5); glVertex2f(-1.0, -0.5); glVertex2f(1.0, -0.5); glEnd(); } else if (scopeMode == SCOPE_MODE_XY) { // ... } if (points.size()) { glEnable (GL_BLEND); glEnable (GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b, 1.0); glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &points[0]); glLineWidth(1.5); if (scopeMode == SCOPE_MODE_Y) { glLoadMatrixf(bgPanel.transform); glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2); } else if (scopeMode == SCOPE_MODE_2Y) { glLoadMatrixf(bgPanelStereo[0].transform); glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4); glLoadMatrixf(bgPanelStereo[1].transform); glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4); } else if (scopeMode == SCOPE_MODE_XY) { // ... } glLineWidth(1.0); glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_BLEND); } }