#pragma once #include "PrimaryGLContext.h" #include "Gradient.h" #define NUM_WATERFALL_LINES 512 class MeterCanvas; class MeterContext: public PrimaryGLContext { public: MeterContext(MeterCanvas *canvas, wxGLContext *sharedContext); void DrawBegin(); void Draw(float r, float g, float b, float a, float level); void DrawEnd(); private: };