cmake_minimum_required (VERSION 2.8) macro(configure_files srcDir destDir) message(STATUS "Configuring directory ${destDir}") make_directory(${destDir}) file(GLOB templateFiles RELATIVE ${srcDir} ${srcDir}/*) foreach(templateFile ${templateFiles}) set(srcTemplatePath ${srcDir}/${templateFile}) if(NOT IS_DIRECTORY ${srcTemplatePath}) # message(STATUS "Configuring file ${templateFile}") configure_file( ${srcTemplatePath} ${destDir}/${templateFile} COPYONLY) endif(NOT IS_DIRECTORY ${srcTemplatePath}) endforeach(templateFile) endmacro(configure_files) macro(configure_files_recurse srcDir destDir) message(STATUS "Configuring directory ${destDir}") make_directory(${destDir}) file(GLOB_RECURSE templateFiles RELATIVE ${srcDir} ${srcDir}/*) foreach(templateFile ${templateFiles}) set(srcTemplatePath ${srcDir}/${templateFile}) if(NOT IS_DIRECTORY ${srcTemplatePath}) # message(STATUS "Configuring file ${templateFile}") configure_file( ${srcTemplatePath} ${destDir}/${templateFile} COPYONLY) endif(NOT IS_DIRECTORY ${srcTemplatePath}) endforeach(templateFile) endmacro(configure_files_recurse) project (CubicSDR) SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}) SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}) #add_subdirectory(${PROJECT_SOURCE_DIR}/glfw-3.0.3 ${PROJECT_BINARY_DIR}/glfw/) #include_directories(${PROJECT_SOURCE_DIR}/glfw-3.0.3/include) #include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include ) #link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib ) find_package(OpenGL REQUIRED) set(wxWidgets_CONFIGURATION mswu) find_package(wxWidgets COMPONENTS gl core base REQUIRED) include(${wxWidgets_USE_FILE}) # include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include ) # link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib ${OPENGL_INCLUDE_DIR}) if (DEFINED WIN32) include_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll32 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release ) link_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll32 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/x32 ) set(FFTW_LIB fftw3-3) include_directories ( ${PROJECT_SOURCE_DIR}/external/portaudio/include ) link_directories ( ${PROJECT_SOURCE_DIR}/external/portaudio/libs ) SET (PORTAUDIO_LIBRARY portaudio.dll winmm) link_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/lib ) include_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/include ) else (DEFINED WIN32) set(RTLSDR_INCLUDE "/opt/local/include" CACHE FILEPATH "RTL-SDR Include Path") set(RTLSDR_LIB "/opt/local/lib" CACHE FILEPATH "RTL-SDR Lib Path") include_directories(${RTLSDR_INCLUDE}) link_directories(${RTLSDR_LIB}) set(FFTW_LIB fftw3) SET (PORTAUDIO_LIBRARY portaudio) endif (DEFINED WIN32) SET (cubicsdr_sources src/CubicSDR.cpp src/AppFrame.cpp src/sdr/SDRThread.cpp src/sdr/SDRThreadQueue.cpp src/sdr/SDRThreadTask.cpp src/demod/DemodulatorThread.cpp src/demod/DemodulatorThreadQueue.cpp src/demod/DemodulatorThreadTask.cpp src/audio/AudioThread.cpp src/audio/AudioThreadQueue.cpp src/audio/AudioThreadTask.cpp src/util/Gradient.cpp src/util/Timer.cpp src/visual/PrimaryGLContext.cpp src/visual/ScopeCanvas.cpp src/visual/ScopeContext.cpp src/visual/SpectrumCanvas.cpp src/visual/SpectrumContext.cpp src/visual/WaterfallCanvas.cpp src/visual/WaterfallContext.cpp ) SET (cubicsdr_headers src/CubicSDRDefs.h src/CubicSDR.h src/AppFrame.h src/sdr/SDRThread.h src/sdr/SDRThreadQueue.h src/sdr/SDRThreadTask.h src/demod/DemodulatorThread.h src/demod/DemodulatorThreadQueue.h src/demod/DemodulatorThreadTask.h src/audio/AudioThread.h src/audio/AudioThreadQueue.h src/audio/AudioThreadTask.h src/util/Gradient.h src/util/Timer.h src/visual/PrimaryGLContext.h src/visual/ScopeCanvas.h src/visual/ScopeContext.h src/visual/SpectrumCanvas.h src/visual/SpectrumContext.h src/visual/WaterfallCanvas.h src/visual/WaterfallContext.h ) include_directories ( ${PROJECT_SOURCE_DIR}/src/sdr ${PROJECT_SOURCE_DIR}/src/demod ${PROJECT_SOURCE_DIR}/src/audio ${PROJECT_SOURCE_DIR}/src/util ${PROJECT_SOURCE_DIR}/src/visual ${PROJECT_SOURCE_DIR}/src ) #configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY) #configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY) add_executable(CubicSDR ${cubicsdr_sources} ${cubicsdr_headers}) target_link_libraries(CubicSDR rtlsdr liquid ${FFTW_LIB} ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES} ${PORTAUDIO_LIBRARY}) # cubicvr2 glfw ${GLFW_LIBRARIES}