#pragma once #include #include "GLExt.h" #include "GLFont.h" #include "ColorTheme.h" #include "cubic_math.h" class GLPanelEdges { public: float left; float right; float top; float bottom; GLPanelEdges(): left(0), right(0), top(0), bottom(0) { } GLPanelEdges(float l, float r, float t, float b) { left = l; right = r; top = t; bottom = b; } }; class GLPanel { private: std::vector glPoints; std::vector glColors; void genArrays(); void setViewport(); public: typedef enum GLPanelFillType { GLPANEL_FILL_NONE, GLPANEL_FILL_SOLID, GLPANEL_FILL_GRAD_X, GLPANEL_FILL_GRAD_Y, GLPANEL_FILL_GRAD_BAR_X, GLPANEL_FILL_GRAD_BAR_Y } GLPanelFillType; typedef enum GLPanelCoordinateSystem { GLPANEL_Y_DOWN_ZERO_ONE, GLPANEL_Y_UP_ZERO_ONE, GLPANEL_Y_UP, GLPANEL_Y_DOWN } GLPanelCoordinateSystem; float pos[2]; float rot[3]; float size[2]; float view[2]; GLPanelFillType fillType; GLPanelCoordinateSystem coord; float marginPx; GLPanelEdges borderPx; RGBA4f fill[2]; RGBA4f borderColor; bool contentsVisible, visible; CubicVR::mat4 transform, transformInverse; CubicVR::mat4 localTransform; float min, mid, max; // screen dimensions CubicVR::vec2 vmin, vmax; // unit dimensions CubicVR::vec2 umin, umax, ucenter; // pixel dimensions CubicVR::vec2 pdim, pvec; GLuint srcBlend, dstBlend; std::vector children; GLPanel(); void setPosition(float x, float y); void setSize(float w, float h); float getWidth(); float getHeight(); float getWidthPx(); float getHeightPx(); void setCoordinateSystem(GLPanelCoordinateSystem coord); bool hitTest(CubicVR::vec2 pos, CubicVR::vec2 &result); void setFill(GLPanelFillType fill_mode); void setFillColor(RGBA4f color1); void setFillColor(RGBA4f color1, RGBA4f color2); void setMarginPx(float marg); void setBorderColor(RGBA4f clr); void setBorderPx(float bord); void setBorderPx(float bordl, float bordr, float bordt, float bordb); void setBlend(GLuint src, GLuint dst); void addChild(GLPanel *childPanel); void removeChild(GLPanel *childPanel); void drawChildren(); virtual void drawPanelContents(); void calcTransform(CubicVR::mat4 transform); void draw(); }; class GLTextPanel : public GLPanel { private: std::string textVal; GLFont::Align horizAlign; GLFont::Align vertAlign; public: GLTextPanel(); void drawPanelContents(); void setText(std::string text, GLFont::Align hAlign = GLFont::GLFONT_ALIGN_CENTER, GLFont::Align vAlign = GLFont::GLFONT_ALIGN_CENTER); std::string getText(); }; class GLTestPanel : public GLPanel { public: GLTestPanel() : GLPanel() { } void drawPanelContents(); };