#include "SpectrumContext.h" #include "SpectrumCanvas.h" #include "CubicSDR.h" #include #include SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext) : PrimaryGLContext(canvas, sharedContext), fft_size(0) { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); } void SpectrumContext::Draw(std::vector &points, int freq, int bandwidth) { glDisable(GL_TEXTURE_2D); glColor3f(1.0, 1.0, 1.0); if (points.size()) { glPushMatrix(); glTranslatef(-1.0f, -0.75f, 0.0f); glScalef(2.0f, 1.5f, 1.0f); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &points[0]); glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); } GLint vp[4]; glGetIntegerv( GL_VIEWPORT, vp); float viewHeight = (float) vp[3]; float viewWidth = (float) vp[2]; float leftFreq = (float) freq - ((float) bandwidth / 2.0); float rightFreq = leftFreq + (float) bandwidth; float firstMhz = floor(leftFreq / 1000000.0) * 1000000.0; float mhzStart = ((firstMhz - leftFreq) / (rightFreq - leftFreq)) * 2.0; float mhzStep = (100000.0 / (rightFreq - leftFreq)) * 2.0; double currentMhz = trunc(floor(firstMhz / 1000000.0)); std::stringstream label; label.precision(2); float hPos = 1.0 - (16.0 / viewHeight); float lMhzPos = 1.0 - (5.0 / viewHeight); for (float m = -1.0 + mhzStart, mMax = 1.0 + fabs(mhzStart); m <= mMax; m += mhzStep) { label << std::fixed << currentMhz; double fractpart, intpart; fractpart = modf(currentMhz, &intpart); if (fractpart < 0.001) { glLineWidth(4.0); glColor3f(1.0, 1.0, 1.0); } else { glLineWidth(1.0); glColor3f(0.55, 0.55, 0.55); } glDisable(GL_TEXTURE_2D); glBegin(GL_LINES); glVertex2f(m, lMhzPos); glVertex2f(m, 1); glEnd(); getFont(PrimaryGLContext::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER); label.str(std::string()); currentMhz += 0.1f; } glLineWidth(1.0); // getFont(PrimaryGLContext::GLFONT_SIZE16).drawString("Welcome to CubicSDR -- This is a test string. 01234567890!@#$%^&*()_[]",0.0,0.0,16,GLFont::GLFONT_ALIGN_CENTER,GLFont::GLFONT_ALIGN_CENTER); CheckGLError(); }