#include "PrimaryGLContext.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "CubicSDRDefs.h" #include "AppFrame.h" #include GLFont PrimaryGLContext::fonts[GLFONT_MAX]; wxString PrimaryGLContext::glGetwxString(GLenum name) { const GLubyte *v = glGetString(name); if (v == 0) { // The error is not important. It is GL_INVALID_ENUM. // We just want to clear the error stack. glGetError(); return wxString(); } return wxString((const char*) v); } void PrimaryGLContext::CheckGLError() { GLenum errLast = GL_NO_ERROR; for (;;) { GLenum err = glGetError(); if (err == GL_NO_ERROR) return; if (err == errLast) { wxLogError (wxT("OpenGL error state couldn't be reset.")); return; } errLast = err; wxLogError (wxT("OpenGL error %d"), err); } } PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext) : wxGLContext(canvas, sharedContext) { SetCurrent(*canvas); // Pre-load fonts for (int i = 0; i < GLFONT_MAX; i++) { getFont((GLFontSize)i); } CheckGLError(); } GLFont &PrimaryGLContext::getFont(GLFontSize esize) { if (!fonts[esize].isLoaded()) { std::string fontName; switch (esize) { case GLFONT_SIZE12: fontName = "vera_sans_mono12.fnt"; break; case GLFONT_SIZE16: fontName = "vera_sans_mono16.fnt"; break; case GLFONT_SIZE18: fontName = "vera_sans_mono18.fnt"; break; case GLFONT_SIZE24: fontName = "vera_sans_mono24.fnt"; break; case GLFONT_SIZE32: fontName = "vera_sans_mono32.fnt"; break; case GLFONT_SIZE48: fontName = "vera_sans_mono48.fnt"; break; } fonts[esize].loadFont(fontName); } return fonts[esize]; } void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, float r, float g, float b) { if (!demod) { return; } GLint vp[4]; glGetIntegerv( GL_VIEWPORT, vp); float viewHeight = (float) vp[3]; float viewWidth = (float) vp[2]; float uxPos = (float) (demod->getParams().frequency - (wxGetApp().getFrequency() - SRATE / 2)) / (float) SRATE; uxPos = (uxPos - 0.5) * 2.0; glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR); glColor4f(r, g, b, 0.6); float ofs = ((float) demod->getParams().bandwidth) / (float) SRATE; glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR); glColor4f(r, g, b, 0.2); glBegin(GL_QUADS); glVertex3f(uxPos - ofs, 1.0, 0.0); glVertex3f(uxPos - ofs, -1.0, 0.0); glVertex3f(uxPos + ofs, -1.0, 0.0); glVertex3f(uxPos + ofs, 1.0, 0.0); glEnd(); float labelHeight = 20.0 / viewHeight; float hPos = -1.0 + labelHeight; if (ofs * 2.0 < 16.0 / viewWidth) { ofs = 16.0 / viewWidth; glColor4f(r, g, b, 0.2); glBegin(GL_QUADS); glVertex3f(uxPos - ofs, hPos + labelHeight, 0.0); glVertex3f(uxPos - ofs, -1.0, 0.0); glVertex3f(uxPos + ofs, -1.0, 0.0); glVertex3f(uxPos + ofs, hPos + labelHeight, 0.0); glEnd(); } glColor4f(1.0, 1.0, 1.0, 0.8); getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER); glDisable(GL_BLEND); } void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, float r, float g, float b) { if (!demod) { return; } float uxPos = (float) (demod->getParams().frequency - (wxGetApp().getFrequency() - SRATE / 2)) / (float) SRATE; glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR); glColor4f(r, g, b, 0.6); glBegin(GL_LINES); glVertex3f((uxPos - 0.5) * 2.0, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0, -1.0, 0.0); float ofs = ((float) demod->getParams().bandwidth) / (float) SRATE; glVertex3f((uxPos - 0.5) * 2.0 - ofs, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 - ofs, -1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 + ofs, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 + ofs, -1.0, 0.0); glEnd(); glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR); glColor4f(r, g, b, 0.2); glBegin(GL_QUADS); glVertex3f((uxPos - 0.5) * 2.0 - ofs, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 - ofs, -1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 + ofs, -1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 + ofs, 1.0, 0.0); glEnd(); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); } void PrimaryGLContext::DrawFreqSelector(float uxPos, float r, float g, float b, float w) { DemodulatorInstance *demod = wxGetApp().getDemodMgr().getLastActiveDemodulator(); int bw = 0; if (!demod) { bw = defaultDemodParams.bandwidth; } else { bw = demod->getParams().bandwidth; } glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR); glColor4f(r, g, b, 0.6); glBegin(GL_LINES); glVertex3f((uxPos - 0.5) * 2.0, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0, -1.0, 0.0); float ofs; if (w) { ofs = w; } else { ofs = ((float) bw) / (float) SRATE; } glVertex3f((uxPos - 0.5) * 2.0 - ofs, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 - ofs, -1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 + ofs, 1.0, 0.0); glVertex3f((uxPos - 0.5) * 2.0 + ofs, -1.0, 0.0); glEnd(); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); } void PrimaryGLContext::BeginDraw() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void PrimaryGLContext::EndDraw() { glFlush(); CheckGLError(); }