// Copyright (c) Charles J. Cliffe // SPDX-License-Identifier: GPL-2.0+ #pragma once #include "AudioThread.h" class AudioFile { public: AudioFile(); virtual ~AudioFile(); virtual void setOutputFileName(std::string filename); virtual std::string getExtension() = 0; virtual std::string getSuffix() = 0; virtual std::string getOutputFileName(); virtual bool writeToFile(AudioThreadInputPtr input) = 0; virtual bool closeFile() = 0; protected: std::string filenameBase; };