#include "ScopeCanvas.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "CubicSDRDefs.h" #include "AppFrame.h" #include wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint) EVT_KEY_DOWN(ScopeCanvas::OnKeyDown) EVT_IDLE(ScopeCanvas::OnIdle) wxEND_EVENT_TABLE() ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) : wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE), parent(parent), frameTimer(0) { glContext = new ScopeContext(this, &wxGetApp().GetContext(this)); timer.start(); } ScopeCanvas::~ScopeCanvas() { } void ScopeCanvas::setWaveformPoints(std::vector &waveform_points_in) { waveform_points = waveform_points_in; } void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); const wxSize ClientSize = GetClientSize(); glContext->SetCurrent(*this); glViewport(0, 0, ClientSize.x, ClientSize.y); glContext->Plot(waveform_points); SwapBuffers(); } void ScopeCanvas::OnKeyDown(wxKeyEvent& event) { float angle = 5.0; unsigned int freq; switch (event.GetKeyCode()) { case WXK_RIGHT: freq = wxGetApp().getFrequency(); freq += 100000; wxGetApp().setFrequency(freq); break; case WXK_LEFT: wxGetApp().getFrequency(); freq -= 100000; wxGetApp().setFrequency(freq); break; case WXK_DOWN: break; case WXK_UP: break; case WXK_SPACE: break; default: event.Skip(); return; } } void ScopeCanvas::OnIdle(wxIdleEvent &event) { // timer.update(); // frameTimer += timer.lastUpdateSeconds(); // if (frameTimer > 1.0/30.0) { Refresh(false); // frameTimer = 0; // } }