#pragma once #include "wx/glcanvas.h" #include "wx/timer.h" #include #include #include "InteractiveCanvas.h" #include "SpectrumContext.h" #include "fftw3.h" #include "MouseTracker.h" class WaterfallCanvas; class SpectrumCanvas: public InteractiveCanvas { public: std::vector spectrum_points; SpectrumCanvas(wxWindow *parent, int *attribList = NULL); void Setup(int fft_size_in); ~SpectrumCanvas(); void setData(DemodulatorThreadIQData *input); void attachWaterfallCanvas(WaterfallCanvas *canvas_in); private: void OnPaint(wxPaintEvent& event); void OnIdle(wxIdleEvent &event); void mouseMoved(wxMouseEvent& event); void mouseDown(wxMouseEvent& event); void mouseWheelMoved(wxMouseEvent& event); void mouseReleased(wxMouseEvent& event); // void rightClick(wxMouseEvent& event); void mouseLeftWindow(wxMouseEvent& event); fftw_complex *in, *out; fftw_plan plan; double fft_ceil_ma, fft_ceil_maa; double fft_floor_ma, fft_floor_maa; std::vector fft_result; std::vector fft_result_ma; std::vector fft_result_maa; SpectrumContext *glContext; WaterfallCanvas *waterfallCanvas; int fft_size; // event table wxDECLARE_EVENT_TABLE(); };