#pragma once #include "PrimaryGLContext.h" #include "Gradient.h" #define NUM_WATERFALL_LINES 512 class ScopeCanvas; class ScopeContext: public PrimaryGLContext { public: ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext); void DrawBegin(); void DrawTunerTitles(bool ppmMode=false); void DrawDeviceName(std::string deviceName); void DrawDivider(); void DrawEnd(); private: };