#pragma once #include #include "GLExt.h" #include "ColorTheme.h" #include "cubic_math.h" class GLPanelEdges { public: float left; float right; float top; float bottom; GLPanelEdges(): left(0), right(0), top(0), bottom(0) { } GLPanelEdges(float l, float r, float t, float b) { left = l; right = r; top = t; bottom = b; } }; class GLPanel { private: std::vector glPoints; std::vector glColors; void genArrays(); void setViewport(); public: typedef enum GLPanelFillType { GLPANEL_FILL_NONE, GLPANEL_FILL_SOLID, GLPANEL_FILL_GRAD_X, GLPANEL_FILL_GRAD_Y, GLPANEL_FILL_GRAD_BAR_X, GLPANEL_FILL_GRAD_BAR_Y } GLPanelFillType; typedef enum GLPanelCoordinateSystem { GLPANEL_Y_DOWN_ZERO_ONE, GLPANEL_Y_UP_ZERO_ONE, GLPANEL_Y_UP, GLPANEL_Y_DOWN } GLPanelCoordinateSystem; float pos[2]; float size[2]; float view[2]; GLPanelFillType fillType; GLPanelCoordinateSystem coord; GLPanelEdges margin; GLPanelEdges border; RGB fill[2]; RGB borderColor; bool contentsVisible; CubicVR::mat4 transform; CubicVR::mat4 localTransform; float min, mid, max; std::vector children; GLPanel(); void setPosition(float x, float y); void setSize(float w, float h); float getWidthPx(); float getHeightPx(); void setCoordinateSystem(GLPanelCoordinateSystem coord); void setFill(GLPanelFillType fill_mode); void setFillColor(RGB color1); void setFillColor(RGB color1, RGB color2); void setMargin(float marg); void setMargin(float margl, float margr, float margt, float margb); void setBorderColor(RGB clr); void setBorder(float bord); void setBorder(float bordl, float bordr, float bordt, float bordb); void addChild(GLPanel *childPanel); void drawChildren(); virtual void drawPanelContents(); void draw(CubicVR::mat4 transform, GLPanel *parent=NULL); }; class GLTestPanel : public GLPanel { public: GLTestPanel() : GLPanel() { } void drawPanelContents(); };