// Copyright (c) Charles J. Cliffe // SPDX-License-Identifier: GPL-2.0+ #include "WaterfallPanel.h" WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(nullptr), activeTheme(nullptr) { setFillColor(RGBA4f(0,0,0)); for (unsigned int & i : waterfall) { i = 0; } } void WaterfallPanel::setup(unsigned int fft_size_in, int num_waterfall_lines_in) { waterfall_lines = num_waterfall_lines_in; fft_size = fft_size_in; lines_buffered.store(0); if (points.size() != fft_size) { points.resize(fft_size); } texInitialized.store(false); bufferInitialized.store(false); } void WaterfallPanel::refreshTheme() { glEnable (GL_TEXTURE_2D); for (unsigned int i : waterfall) { glBindTexture(GL_TEXTURE_2D, i); glPixelTransferi(GL_MAP_COLOR, GL_TRUE); glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getRed())[0]); glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getGreen())[0]); glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getBlue())[0]); } } void WaterfallPanel::setPoints(std::vector &points_in) { size_t halfPts = points_in.size() / 2; if (halfPts == fft_size) { for (unsigned int i = 0; i < fft_size; i++) { points[i] = points_in[i * 2 + 1]; } } else { points.assign(points_in.begin(), points_in.end()); } } void WaterfallPanel::step() { unsigned int half_fft_size = fft_size / 2; if (!bufferInitialized.load()) { delete waterfall_slice; waterfall_slice = new unsigned char[half_fft_size]; bufferInitialized.store(true); } if (!texInitialized.load()) { return; } if (!points.empty() && points.size() == fft_size) { for (int j = 0; j < 2; j++) { for (unsigned int i = 0, iMax = half_fft_size; i < iMax; i++) { float v = points[j * half_fft_size + i]; float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v); waterfall_slice[i] = (unsigned char) floor(wv * 255.0); } unsigned int newBufSize = (half_fft_size*lines_buffered.load()+half_fft_size); if (lineBuffer[j].size() < newBufSize) { lineBuffer[j].resize(newBufSize); rLineBuffer[j].resize(newBufSize); } memcpy(&(lineBuffer[j][half_fft_size*lines_buffered.load()]), waterfall_slice, sizeof(unsigned char) * half_fft_size); } lines_buffered++; } } void WaterfallPanel::update() { unsigned int half_fft_size = fft_size / 2; if (!bufferInitialized.load()) { return; } if (!texInitialized.load()) { for (int i = 0; i < 2; i++) { if (waterfall[i]) { glDeleteTextures(1, &waterfall[i]); waterfall[i] = 0; } waterfall_ofs[i] = waterfall_lines - 1; } glGenTextures(2, waterfall); unsigned char *waterfall_tex; //Creates 2x 2D textures into card memory. //of size half_fft_size * waterfall_lines, which can be BIG. //The limit of the size of Waterfall is the size of the maximum supported 2D texture //by the graphic card. (half_fft_size * waterfall_lines, i.e DEFAULT_DEMOD_WATERFALL_LINES_NB * DEFAULT_FFT_SIZE/2) waterfall_tex = new unsigned char[half_fft_size * waterfall_lines]; memset(waterfall_tex, 0, half_fft_size * waterfall_lines); for (unsigned int i : waterfall) { glBindTexture(GL_TEXTURE_2D, i); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex); } delete[] waterfall_tex; refreshTheme(); texInitialized.store(true); } for (int i = 0, iMax = lines_buffered.load(); i < iMax; i++) { for (int j = 0; j < 2; j++) { memcpy(&(rLineBuffer[j][i*half_fft_size]), &(lineBuffer[j][((iMax-1)*half_fft_size)-(i*half_fft_size)]), sizeof(unsigned char) * half_fft_size); } } unsigned int run_ofs = 0; while (lines_buffered.load()) { int run_lines = lines_buffered.load(); if (run_lines > waterfall_ofs[0]) { run_lines = waterfall_ofs[0]; } for (int j = 0; j < 2; j++) { glBindTexture(GL_TEXTURE_2D, waterfall[j]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, waterfall_ofs[j]-run_lines, half_fft_size, run_lines, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) &(rLineBuffer[j][run_ofs])); waterfall_ofs[j]-=run_lines; if (waterfall_ofs[j] == 0) { waterfall_ofs[j] = waterfall_lines; } } run_ofs += run_lines*half_fft_size; lines_buffered.store(lines_buffered.load()-run_lines); } } void WaterfallPanel::drawPanelContents() { if (!texInitialized.load()) { return; } unsigned int half_fft_size = fft_size / 2; glLoadMatrixf(transform.to_ptr()); glEnable (GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); if (activeTheme != ThemeMgr::mgr.currentTheme) { refreshTheme(); activeTheme = ThemeMgr::mgr.currentTheme; } glColor3f(1.0, 1.0, 1.0); GLint vp[4]; glGetIntegerv(GL_VIEWPORT, vp); float viewWidth = (float) vp[2]; // some bias to prevent seams at odd scales float half_pixel = 1.0 / viewWidth; float half_texel = 1.0 / (float) half_fft_size; float vtexel = 1.0 / (float) waterfall_lines; float vofs = (float) (waterfall_ofs[0]) * vtexel; glBindTexture(GL_TEXTURE_2D, waterfall[0]); glBegin (GL_QUADS); glTexCoord2f(0.0 + half_texel, 1.0 + vofs); glVertex3f(-1.0, -1.0, 0.0); glTexCoord2f(1.0 - half_texel, 1.0 + vofs); glVertex3f(0.0 + half_pixel, -1.0, 0.0); glTexCoord2f(1.0 - half_texel, 0.0 + vofs); glVertex3f(0.0 + half_pixel, 1.0, 0.0); glTexCoord2f(0.0 + half_texel, 0.0 + vofs); glVertex3f(-1.0, 1.0, 0.0); glEnd(); vofs = (float) (waterfall_ofs[1]) * vtexel; glBindTexture(GL_TEXTURE_2D, waterfall[1]); glBegin(GL_QUADS); glTexCoord2f(0.0 + half_texel, 1.0 + vofs); glVertex3f(0.0 - half_pixel, -1.0, 0.0); glTexCoord2f(1.0 - half_texel, 1.0 + vofs); glVertex3f(1.0, -1.0, 0.0); glTexCoord2f(1.0 - half_texel, 0.0 + vofs); glVertex3f(1.0, 1.0, 0.0); glTexCoord2f(0.0 + half_texel, 0.0 + vofs); glVertex3f(0.0 - half_pixel, 1.0, 0.0); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glDisable(GL_TEXTURE_2D); }