CubicSDR/src/IOThread.cpp

133 lines
2.9 KiB
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#include "IOThread.h"
#include <memory>
#define SPIN_WAIT_SLEEP_MS 5
IOThread::IOThread() {
terminated.store(false);
stopping.store(false);
}
IOThread::~IOThread() {
terminated.store(true);
stopping.store(true);
}
#ifdef __APPLE__
void *IOThread::threadMain() {
terminated.store(false);
stopping.store(false);
try {
run();
}
catch (...) {
terminated.store(true);
stopping.store(true);
throw;
}
terminated.store(true);
stopping.store(true);
return this;
};
void *IOThread::pthread_helper(void *context) {
return ((IOThread *) context)->threadMain();
};
#else
void IOThread::threadMain() {
terminated.store(false);
stopping.store(false);
try {
run();
}
catch (...) {
terminated.store(true);
stopping.store(true);
throw;
}
terminated.store(true);
stopping.store(true);
}
#endif
void IOThread::setup() {
//redefined in subclasses
}
void IOThread::run() {
//redefined in subclasses
}
void IOThread::terminate() {
stopping.store(true);
}
void IOThread::onBindOutput(std::string /* name */, ThreadQueueBasePtr /* threadQueue */) {
}
void IOThread::onBindInput(std::string /* name */, ThreadQueueBasePtr /* threadQueue */) {
}
void IOThread::setInputQueue(const std::string& qname, const ThreadQueueBasePtr& threadQueue) {
std::lock_guard < std::mutex > lock(m_queue_bindings_mutex);
input_queues[qname] = threadQueue;
this->onBindInput(qname, threadQueue);
}
ThreadQueueBasePtr IOThread::getInputQueue(const std::string& qname) {
std::lock_guard < std::mutex > lock(m_queue_bindings_mutex);
return input_queues[qname];
}
void IOThread::setOutputQueue(const std::string& qname, const ThreadQueueBasePtr& threadQueue) {
std::lock_guard < std::mutex > lock(m_queue_bindings_mutex);
output_queues[qname] = threadQueue;
this->onBindOutput(qname, threadQueue);
}
ThreadQueueBasePtr IOThread::getOutputQueue(const std::string& qname) {
std::lock_guard < std::mutex > lock(m_queue_bindings_mutex);
return output_queues[qname];
}
bool IOThread::isTerminated(int waitMs) {
if (terminated.load()) {
return true;
}
else if (waitMs == 0) {
return false;
}
//this is a stupid busy plus sleep loop
int nbCyclesToWait;
if (waitMs < 0) {
nbCyclesToWait = std::numeric_limits<int>::max();
}
else {
nbCyclesToWait = (waitMs / SPIN_WAIT_SLEEP_MS) + 1;
}
for ( int i = 0; i < nbCyclesToWait; i++) {
std::this_thread::sleep_for(std::chrono::milliseconds(SPIN_WAIT_SLEEP_MS));
if (terminated.load()) {
return true;
}
}
std::cout << "ERROR: thread '" << typeid(*this).name() << "' has not terminated in time ! (> " << waitMs << " ms)" << std::endl << std::flush;
return terminated.load();
}