CubicSDR/src/ui/UITestContext.cpp

76 lines
2.5 KiB
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#include "UITestContext.h"
#include "UITestCanvas.h"
#include "ColorTheme.h"
UITestContext::UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext, wxGLContextAttrs *ctxAttrs) :
PrimaryGLContext(canvas, sharedContext, ctxAttrs), testMeter("TEST",0,100,50) {
testPanel.setPosition(0.0, 0.0);
testPanel.setSize(1.0, 1.0);
testPanel.setMarginPx(10);
testPanel.setFill(GLPanel::GLPANEL_FILL_SOLID);
testPanel.setFillColor(RGBA4f(0.0,0.0,1.0));
testChildPanel.setPosition(0.0, 0.0);
testChildPanel.setMarginPx(5);
testChildPanel.setSize(1.0f, 0.33f);
testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE);
testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
testChildPanel.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel.setBorderPx(1);
testChildPanel2.setPosition(0.0f, -0.66f);
testChildPanel2.setSize(1.0f, 0.33f);
testChildPanel2.setMarginPx(5);
testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
testChildPanel2.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel2.setBorderColor(RGBA4f(1.0,0.0,0.0));
testChildPanel2.setBorderPx(1);
testChildPanel3.setPosition(0.0f, 0.66f);
testChildPanel3.setSize(1.0f, 0.33f);
testChildPanel3.setMarginPx(5);
testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
testChildPanel3.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel3.setBorderColor(RGBA4f(1.0,0.0,0.0));
testChildPanel3.setBorderPx(1);
testText1.setText("Testing 123..");
testText1.setFill(GLPanel::GLPANEL_FILL_NONE);
testChildPanel2.addChild(&testText1);
// testPanel.addChild(&testChildPanel);
// testPanel.addChild(&testChildPanel2);
// testPanel.addChild(&testChildPanel3);
testMeter.setSize(0.1f,0.9f);
testPanel.addChild(&testMeter);
}
void UITestContext::DrawBegin() {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g, ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
}
void UITestContext::Draw() {
testPanel.calcTransform(CubicVR::mat4::identity());
testPanel.draw();
}
void UITestContext::DrawEnd() {
// glFlush();
// CheckGLError();
}