CubicSDR/src/visual/PrimaryGLContext.cpp

534 lines
16 KiB
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#include "PrimaryGLContext.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
wxString PrimaryGLContext::glGetwxString(GLenum name) {
const GLubyte *v = glGetString(name);
if (v == nullptr) {
// The error is not important. It is GL_INVALID_ENUM.
// We just want to clear the error stack.
glGetError();
return wxString();
}
return wxString((const char*) v);
}
void PrimaryGLContext::CheckGLError() {
GLenum errLast = GL_NO_ERROR;
for (;;) {
GLenum err = glGetError();
if (err == GL_NO_ERROR)
return;
if (err == errLast) {
std::cout << "OpenGL error state couldn't be reset." << std::endl;
return;
}
errLast = err;
std::cout << "OpenGL Error " << err << std::endl;
}
}
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext, wxGLContextAttrs* ctxAttrs) :
wxGLContext(canvas, sharedContext, (const wxGLContextAttrs*) ctxAttrs), hoverAlpha(1.0) {
//#ifndef __linux__
// SetCurrent(*canvas);
// // Pre-load fonts
// for (int i = 0; i < GLFONT_MAX; i++) {
// getFont((GLFontSize) i);
// }
// CheckGLError();
//#endif
}
void PrimaryGLContext::DrawDemodInfo(const DemodulatorInstancePtr& demod, const RGBA4f& color, long long center_freq, long long srate, bool centerline) {
if (!demod) {
return;
}
if (!srate) {
srate = wxGetApp().getSampleRate();
}
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
if (center_freq == -1) {
center_freq = wxGetApp().getFrequency();
}
long long demodFreq = demod->getFrequency();
if (demod->isDeltaLock()) {
demodFreq = wxGetApp().getFrequency() + demod->getDeltaLockOfs();
}
float uxPos = (float) (demodFreq - (center_freq - srate / 2)) / (float) srate;
uxPos = (uxPos - 0.5) * 2.0;
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(color.r, color.g, color.b, 0.6f);
float ofs = ((float) demod->getBandwidth()) / (float) srate;
float ofsLeft = (demod->getDemodulatorType()!="USB")?ofs:0, ofsRight = (demod->getDemodulatorType()!="LSB")?ofs:0;
float labelHeight = 20.0 / viewHeight;
float hPos = -1.0 + labelHeight;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
bool soloMode = wxGetApp().getSoloMode();
bool isRecording = demod->isRecording();
bool isSolo = soloMode && demod == wxGetApp().getDemodMgr().getCurrentModem();
RGBA4f labelBg(0, 0, 0, 0.35f);
if (isSolo) {
labelBg.r = labelBg.g = 0.8f;
} else if (demod->isMuted()) {
labelBg.r = 0.8f;
} else if (soloMode) {
labelBg.r = 0.2f;
}
// TODO: Better recording indicator... pulsating red circle?
if (isRecording) {
auto t = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
labelBg.g = sinf(2.0f * M_PI * (float(t) / 1000.0f)) * 0.25f + 0.75f;
}
glColor4f(labelBg.r, labelBg.g, labelBg.b, labelBg.a);
glBegin(GL_QUADS);
glVertex3f(uxPos - ofsLeft, hPos + labelHeight, 0.0);
glVertex3f(uxPos - ofsLeft, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, hPos + labelHeight, 0.0);
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(color.r, color.g, color.b, 0.2f);
glBegin(GL_QUADS);
glVertex3f(uxPos - ofsLeft, 1.0, 0.0);
glVertex3f(uxPos - ofsLeft, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, 1.0, 0.0);
glEnd();
if (ofs * 2.0 < 16.0 / viewWidth) {
glColor4f(color.r, color.g, color.b, 0.2f);
glBegin(GL_QUADS);
glVertex3f(uxPos - ofsLeft, hPos + labelHeight, 0.0);
glVertex3f(uxPos - ofsLeft, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, hPos + labelHeight, 0.0);
glEnd();
}
if (centerline) {
glColor4f(color.r, color.g, color.b, 0.5);
glBegin(GL_LINES);
glVertex3f(uxPos, 1.0, 0.0);
glVertex3f(uxPos, -1.0, 0.0);
glEnd();
}
glColor4f(1.0, 1.0, 1.0, 0.8f);
std::string demodLabel, demodPrefix;
if (demod->isDeltaLock()) {
demodPrefix.append("V");
}
if (isRecording) {
demodPrefix.append("R");
}
if (demod->isMuted()) {
demodPrefix.append("M");
} else if (isSolo) {
demodPrefix.append("S");
}
// Set the prefix
if (!demodPrefix.empty()) {
demodLabel = "[" + demodPrefix + "] ";
}
// Append the default label
demodLabel.append(demod->getLabel());
if (demod->getDemodulatorType() == "USB") {
GLFont::getFont(16, GLFont::getScaleFactor()).drawString(demodLabel, uxPos, hPos, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
} else if (demod->getDemodulatorType() == "LSB") {
GLFont::getFont(16, GLFont::getScaleFactor()).drawString(demodLabel, uxPos, hPos, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
} else {
GLFont::getFont(16, GLFont::getScaleFactor()).drawString(demodLabel, uxPos, hPos, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
}
glDisable(GL_BLEND);
}
void PrimaryGLContext::DrawFreqBwInfo(long long freq, int bw, const RGBA4f& color, long long center_freq, long long srate, bool stack, bool centerline) {
if (!srate) {
srate = wxGetApp().getSampleRate();
}
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
if (center_freq == -1) {
center_freq = wxGetApp().getFrequency();
}
float uxPos = (float) (freq - (center_freq - srate / 2)) / (float) srate;
uxPos = (uxPos - 0.5) * 2.0;
std::string lastType = wxGetApp().getDemodMgr().getLastDemodulatorType();
float ofs = (float) bw / (float) srate;
float ofsLeft = (lastType!="USB")?ofs:0, ofsRight = (lastType!="LSB")?ofs:0;
float labelHeight = 20.0 / viewHeight;
float hPos = -1.0 + (stack?(labelHeight*3.0):labelHeight);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0, 0, 0, 0.35f);
glBegin(GL_QUADS);
glVertex3f(uxPos - ofsLeft, hPos + labelHeight, 0.0);
glVertex3f(uxPos - ofsLeft, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, hPos + labelHeight, 0.0);
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(color.r, color.g, color.b, 0.1f);
glBegin(GL_QUADS);
glVertex3f(uxPos - ofsLeft, 1.0, 0.0);
glVertex3f(uxPos - ofsLeft, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, 1.0, 0.0);
glEnd();
if (ofs * 2.0 < 16.0 / viewWidth) {
glColor4f(color.r, color.g, color.b, 0.1f);
glBegin(GL_QUADS);
glVertex3f(uxPos - ofsLeft, hPos + labelHeight, 0.0);
glVertex3f(uxPos - ofsLeft, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, -1.0, 0.0);
glVertex3f(uxPos + ofsRight, hPos + labelHeight, 0.0);
glEnd();
}
if (centerline) {
glColor4f(color.r, color.g, color.b, 0.5);
glBegin(GL_LINES);
glVertex3f(uxPos, 1.0, 0.0);
glVertex3f(uxPos, -1.0, 0.0);
glEnd();
}
glColor4f(1.0, 1.0, 1.0, 0.8f);
std::string demodLabel = std::to_string((double)freq/1000000.0);
double shadowOfsX = 4.0 / viewWidth, shadowOfsY = 2.0 / viewHeight;
GLFont::Drawer refDrawingFont = GLFont::getFont(16, GLFont::getScaleFactor());
if (lastType == "USB") {
glColor4f(0,0,0, 1.0);
glBlendFunc(GL_ONE, GL_ZERO);
refDrawingFont.drawString(demodLabel, uxPos+shadowOfsX, hPos+shadowOfsY, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
refDrawingFont.drawString(demodLabel, uxPos-shadowOfsX, hPos-shadowOfsY, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
glColor4f(color.r, color.g, color.b, 1.0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
refDrawingFont.drawString(demodLabel, uxPos, hPos, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
} else if (lastType == "LSB") {
glBlendFunc(GL_ONE, GL_ZERO);
glColor4f(0,0,0, 1.0);
refDrawingFont.drawString(demodLabel, uxPos+shadowOfsX, hPos+shadowOfsY, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
refDrawingFont.drawString(demodLabel, uxPos-shadowOfsX, hPos-shadowOfsY, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
glColor4f(color.r, color.g, color.b, 1.0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
refDrawingFont.drawString(demodLabel, uxPos, hPos, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
} else {
glBlendFunc(GL_ONE, GL_ZERO);
glColor4f(0,0,0, 1.0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
refDrawingFont.drawString(demodLabel, uxPos+shadowOfsX, hPos+shadowOfsY, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
refDrawingFont.drawString(demodLabel, uxPos-shadowOfsX, hPos-shadowOfsY, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
glColor4f(color.r, color.g, color.b, 1.0);
refDrawingFont.drawString(demodLabel, uxPos, hPos, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
}
glDisable(GL_BLEND);
}
void PrimaryGLContext::DrawDemod(const DemodulatorInstancePtr& demod, const RGBA4f& color, long long center_freq, long long srate) {
if (!demod) {
return;
}
if (!srate) {
srate = wxGetApp().getSampleRate();
}
if (center_freq == -1) {
center_freq = wxGetApp().getFrequency();
}
long long demodFreq = demod->getFrequency();
if (demod->isDeltaLock()) {
demodFreq = wxGetApp().getFrequency() + demod->getDeltaLockOfs();
}
float uxPos = (float) (demodFreq - (center_freq - srate / 2)) / (float) srate;
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(color.r, color.g, color.b, 0.6f);
float ofs = ((float) demod->getBandwidth()) / (float) srate;
float ofsLeft = (demod->getDemodulatorType()!="USB")?ofs:0, ofsRight = (demod->getDemodulatorType()!="LSB")?ofs:0;
glBegin(GL_LINES);
glVertex3f((uxPos - 0.5) * 2.0, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0, -1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 - ofsLeft, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 - ofsLeft, -1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 + ofsRight, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 + ofsRight, -1.0, 0.0);
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(color.r, color.g, color.b, 0.2*hoverAlpha);
glBegin(GL_QUADS);
glVertex3f((uxPos - 0.5) * 2.0 - ofsLeft, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 - ofsLeft, -1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 + ofsRight, -1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 + ofsRight, 1.0, 0.0);
glEnd();
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
float labelHeight = 20.0 / viewHeight;
float xOfs = (2.0 / viewWidth);
float yOfs = (2.0 / viewHeight);
float hPos = labelHeight;
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_COLOR_MATERIAL);
glEnable(GL_BLEND);
//Displayed string is wstring, so use wxString to do the heavy lifting of converting getDemodulatorType()...
wxString demodStr;
demodStr.assign(demod->getDemodulatorType());
if (demodStr == "LSB") {
uxPos -= xOfs;
} else if (demodStr == "USB") {
uxPos += xOfs;
}
// advanced demodulators start here
// if (demod->getDemodulatorCons() > 0) {
// demodStr = demodStr + std::to_string(demod->getDemodulatorCons());
// }
// add lock to string if we have an lock
if(demod->getDemodulatorLock()) {
demodStr += " Lock";
}
// else {
// demodStr = demodStr + " UnLock";
// }
//Shift the user label from the modem label more for the bigger
//font sizes so they do not step on each other...
double heightShift = GLFont::getScaleFactor();
//demodulator user label if present: type is displayed above the label, which is at the bottom of the screen.
if (!demod->getDemodulatorUserLabel().empty()) {
drawSingleDemodLabel(demodStr.ToStdWstring(), uxPos, hPos * 1.2 + hPos * 1.2 * heightShift, xOfs, yOfs, GLFont::GLFONT_ALIGN_CENTER);
drawSingleDemodLabel(demod->getDemodulatorUserLabel(), uxPos, hPos * 1.2, xOfs, yOfs, GLFont::GLFONT_ALIGN_CENTER);
}
else {
drawSingleDemodLabel(demodStr.ToStdWstring(), uxPos, hPos * 1.2, xOfs, yOfs, GLFont::GLFONT_ALIGN_CENTER);
}
glDisable(GL_BLEND);
}
void PrimaryGLContext::drawSingleDemodLabel(const std::wstring& demodStr, float uxPos, float hPos, float xOfs, float yOfs, GLFont::Align demodAlign) {
GLFont::Drawer refDrawingFont = GLFont::getFont(16, GLFont::getScaleFactor());
glColor3f(0, 0, 0);
refDrawingFont.drawString(demodStr, 2.0 * (uxPos - 0.5) + xOfs, -1.0 + hPos - yOfs, demodAlign, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
glColor3f(1, 1, 1);
refDrawingFont.drawString(demodStr, 2.0 * (uxPos - 0.5), -1.0 + hPos, demodAlign, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
}
void PrimaryGLContext::DrawFreqSelector(float uxPos, const RGBA4f& color, float w, long long /* center_freq */, long long srate) {
DemodulatorInstancePtr demod = wxGetApp().getDemodMgr().getCurrentModem();
long long bw = 0;
std::string last_type = wxGetApp().getDemodMgr().getLastDemodulatorType();
if (!demod) {
bw = wxGetApp().getDemodMgr().getLastBandwidth();
} else {
bw = demod->getBandwidth();
}
if (!srate) {
srate = wxGetApp().getSampleRate();
}
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(color.r, color.g, color.b, 0.6f);
glBegin(GL_LINES);
glVertex3f((uxPos - 0.5) * 2.0, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0, -1.0, 0.0);
float ofs;
if (w) {
ofs = w;
} else {
ofs = ((float) bw) / (float) srate;
}
if (last_type != "USB") {
glVertex3f((uxPos - 0.5) * 2.0 - ofs, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 - ofs, -1.0, 0.0);
}
if (last_type != "LSB") {
glVertex3f((uxPos - 0.5) * 2.0 + ofs, 1.0, 0.0);
glVertex3f((uxPos - 0.5) * 2.0 + ofs, -1.0, 0.0);
}
glEnd();
glDisable(GL_BLEND);
}
void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, const RGBA4f& color) {
if (uxPos2 < uxPos1) {
float temp = uxPos2;
uxPos2=uxPos1;
uxPos1=temp;
}
std::string last_type = wxGetApp().getDemodMgr().getLastDemodulatorType();
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(color.r, color.g, color.b, 0.6f);
glLineWidth((last_type == "USB")?2.0:1.0);
glBegin(GL_LINES);
glVertex3f((uxPos1 - 0.5) * 2.0, 1.0, 0.0);
glVertex3f((uxPos1 - 0.5) * 2.0, -1.0, 0.0);
glEnd();
glLineWidth((last_type == "LSB")?2.0:1.0);
glBegin(GL_LINES);
glVertex3f((uxPos2 - 0.5) * 2.0, 1.0, 0.0);
glVertex3f((uxPos2 - 0.5) * 2.0, -1.0, 0.0);
glEnd();
glLineWidth(1.0);
glDisable(GL_BLEND);
}
void PrimaryGLContext::BeginDraw(float r, float g, float b) {
glClearColor(r,g,b, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void PrimaryGLContext::EndDraw() {
// glFlush();
// CheckGLError();
}
void PrimaryGLContext::setHoverAlpha(float hoverAlpha_in) {
hoverAlpha = hoverAlpha_in;
}