75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
// Copyright (c) Charles J. Cliffe
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// SPDX-License-Identifier: GPL-2.0+
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#include "ScopeContext.h"
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#include "ScopeCanvas.h"
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#include "ColorTheme.h"
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ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext, wxGLContextAttrs *ctxAttrs) :
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PrimaryGLContext(canvas, sharedContext, ctxAttrs) {
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glDisable (GL_CULL_FACE);
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glDisable (GL_DEPTH_TEST);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity();
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}
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void ScopeContext::DrawBegin(bool clear) {
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if (clear) {
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glClearColor(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity();
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glDisable (GL_TEXTURE_2D);
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}
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void ScopeContext::DrawTunerTitles(bool ppmMode) {
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glLoadIdentity();
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GLint vp[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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float viewHeight = (float) vp[3];
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float hPos = (float) (13) / viewHeight;
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glColor3f(0.65f, 0.65f, 0.65f);
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GLFont::Drawer refDrawingFont = GLFont::getFont(12, GLFont::getScaleFactor());
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//better position frequency/bandwidth labels according to font scale
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double shiftFactor = GLFont::getScaleFactor()+0.5;
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refDrawingFont.drawString(ppmMode?"Device PPM":"Frequency", -0.66f, -1.0 +hPos*shiftFactor, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
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refDrawingFont.drawString("Bandwidth", 0.0, -1.0 +hPos*shiftFactor, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
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refDrawingFont.drawString("Center Frequency", 0.66f, -1.0 +hPos*shiftFactor, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
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}
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void ScopeContext::DrawDeviceName(const std::string& deviceName) {
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GLint vp[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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float viewHeight = (float) vp[3];
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float hPos = (float) (viewHeight - 20) / viewHeight;
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glColor3f(0.65f, 0.65f, 0.65f);
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GLFont::getFont(12, GLFont::getScaleFactor()).drawString(deviceName, 1.0, hPos, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER, 0, 0, true);
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}
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void ScopeContext::DrawEnd() {
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// glFlush();
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// CheckGLError();
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}
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void ScopeContext::DrawDivider() {
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glColor3f(1.0, 1.0, 1.0);
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glBegin (GL_LINES);
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glVertex2f(0.0, -1.0);
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glVertex2f(0.0, 1.0);
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glEnd();
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}
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