mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-13 07:31:48 -05:00
192 lines
5.5 KiB
C++
192 lines
5.5 KiB
C++
#include "TuningContext.h"
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#include "TuningCanvas.h"
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#include "ColorTheme.h"
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// http://stackoverflow.com/questions/7276826/c-format-number-with-commas
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class comma_numpunct: public std::numpunct<char> {
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protected:
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virtual char do_thousands_sep() const {
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return ',';
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}
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virtual std::string do_grouping() const {
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return "\03";
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}
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};
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TuningContext::TuningContext(TuningCanvas *canvas, wxGLContext *sharedContext) :
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PrimaryGLContext(canvas, sharedContext) {
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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comma_locale = std::locale(std::locale(), new comma_numpunct());
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freqStrFormatted.imbue(comma_locale);
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}
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void TuningContext::DrawBegin() {
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glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g,
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ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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}
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void TuningContext::Draw(float r, float g, float b, float a, float p1, float p2) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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glBegin(GL_QUADS);
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glColor4f(r * 0.5, g * 0.5, b * 0.5, a);
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glVertex2f(-1.0 + p2 * 2.0, 1.0);
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glVertex2f(-1.0 + p1 * 2.0, 1.0);
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glColor4f(r, g, b, a);
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glVertex2f(-1.0 + p1 * 2.0, 0.0);
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glVertex2f(-1.0 + p2 * 2.0, 0.0);
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glVertex2f(-1.0 + p2 * 2.0, 0.0);
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glVertex2f(-1.0 + p1 * 2.0, 0.0);
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glColor4f(r * 0.5, g * 0.5, b * 0.5, a);
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glVertex2f(-1.0 + p1 * 2.0, -1.0);
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glVertex2f(-1.0 + p2 * 2.0, -1.0);
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glEnd();
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glDisable(GL_BLEND);
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}
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void TuningContext::DrawEnd() {
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glFlush();
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CheckGLError();
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}
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void TuningContext::DrawTuner(long long freq, int count, float displayPos, float displayWidth) {
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GLint vp[4];
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glGetIntegerv( GL_VIEWPORT, vp);
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float viewHeight = (float) vp[3];
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freqStr.str("");
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freqStr << freq;
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std::string freqChars = freqStr.str();
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PrimaryGLContext::GLFontSize fontSize = GLFONT_SIZE24;
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int fontHeight = 24;
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if (viewHeight < 28) {
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fontSize = GLFONT_SIZE18;
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fontHeight = 18;
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}
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if (viewHeight < 24) {
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fontSize = GLFONT_SIZE16;
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fontHeight = 16;
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}
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if (viewHeight < 18) {
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fontSize = GLFONT_SIZE12;
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fontHeight = 12;
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}
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glColor3f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b);
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int numChars = freqChars.length();
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int ofs = count - numChars;
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for (int i = ofs; i < count; i++) {
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float xpos = displayPos + (displayWidth / (float) count) * (float) i + ((displayWidth / 2.0) / (float) count);
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getFont(fontSize).drawString(freqStr.str().substr(i - ofs, 1), xpos, 0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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}
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glColor4f(0.65, 0.65, 0.65, 0.25);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBegin(GL_LINES);
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for (int i = count; i >= 0; i--) {
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float xpos = displayPos + (displayWidth / (float) count) * (float) i;
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glVertex2f(xpos, -1.0);
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glVertex2f(xpos, 1.0);
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}
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glEnd();
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glDisable(GL_BLEND);
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}
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void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBColor c) {
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GLint vp[4];
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glGetIntegerv( GL_VIEWPORT, vp);
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float viewHeight = (float) vp[3];
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float pixelHeight = 2.0/viewHeight;
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glColor4f(1.0, 0,0,1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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float xpos = displayPos + (displayWidth / (float) count) * (float) (count-index);
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float xpos2 = displayPos + (displayWidth / (float) count) * (float) ((count-1)-index);
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glBegin(GL_LINE_STRIP);
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glVertex2f(xpos, 1.0-pixelHeight);
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glVertex2f(xpos, -1.0+pixelHeight);
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glVertex2f(xpos2, -1.0+pixelHeight);
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glVertex2f(xpos2, 1.0-pixelHeight);
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glVertex2f(xpos, 1.0-pixelHeight);
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glEnd();
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glDisable(GL_BLEND);
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}
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int TuningContext::GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth) {
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mPos -= 0.5;
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mPos *= 2.0;
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float delta = mPos - displayPos;
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if (delta < 0 || delta > displayWidth) {
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return 0;
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}
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int index = floor((delta / displayWidth) * (count));
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return count - index;
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}
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void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBColor color, float alpha, bool top,
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bool bottom) {
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float ofs = (displayWidth / (float) count);
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float p2 = displayPos + ofs * (float) (count - start + 1);
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float p1 = displayPos + ofs * (float) (count - end);
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float r = color.r, g = color.g, b = color.b, a = 0.6;
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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glBegin(GL_QUADS);
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if (top) {
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glColor4f(r * 0.5, g * 0.5, b * 0.5, a);
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glVertex2f(p2, 1.0);
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glVertex2f(p1, 1.0);
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glColor4f(r, g, b, a);
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glVertex2f(p1, 0.0);
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glVertex2f(p2, 0.0);
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}
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if (bottom) {
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glColor4f(r, g, b, a);
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glVertex2f(p2, 0.0);
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glVertex2f(p1, 0.0);
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glColor4f(r * 0.5, g * 0.5, b * 0.5, a);
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glVertex2f(p1, -1.0);
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glVertex2f(p2, -1.0);
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}
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glEnd();
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glDisable(GL_BLEND);
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}
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void TuningContext::DrawDemodFreqBw(long long freq, unsigned int bw, long long center) {
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DrawTuner(freq, 11, -1.0, (1.0 / 3.0) * 2.0);
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DrawTuner(bw, 7, -1.0 + (2.25 / 3.0), (1.0 / 4.0) * 2.0);
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DrawTuner(center, 11, -1.0 + (2.0 / 3.0) * 2.0, (1.0 / 3.0) * 2.0);
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}
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