mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-10 06:18:57 -05:00
609 lines
18 KiB
C++
609 lines
18 KiB
C++
// Copyright (c) Charles J. Cliffe
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// SPDX-License-Identifier: GPL-2.0+
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#include "AudioThread.h"
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#include "CubicSDRDefs.h"
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#include <vector>
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#include <algorithm>
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#include "CubicSDR.h"
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#include "DemodulatorThread.h"
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#include "DemodulatorInstance.h"
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#include <memory.h>
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#include <mutex>
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//50 ms
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#define HEARTBEAT_CHECK_PERIOD_MICROS (50 * 1000)
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std::map<int, AudioThread* > AudioThread::deviceController;
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std::map<int, int> AudioThread::deviceSampleRate;
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std::recursive_mutex AudioThread::m_device_mutex;
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AudioThread::AudioThread() : IOThread(), nBufferFrames(1024), sampleRate(0), controllerThread(nullptr) {
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audioQueuePtr = 0;
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underflowCount = 0;
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active.store(false);
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outputDevice.store(-1);
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gain = 1.0;
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}
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AudioThread::~AudioThread() {
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if (controllerThread != nullptr) {
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//
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//NOT PROTECTED by m_mutex on purpose, to prevent deadlocks with controllerThread
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// it doesn't matter, it is only called when all "normal" audio threads are detached from the controller.
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//
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terminate();
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controllerThread->join();
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delete controllerThread;
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controllerThread = nullptr;
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}
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}
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std::recursive_mutex & AudioThread::getMutex()
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{
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return m_mutex;
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}
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void AudioThread::attachControllerThread(std::thread* controllerThread_in) {
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controllerThread = controllerThread_in;
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}
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void AudioThread::bindThread(AudioThread *other) {
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if (std::find(boundThreads.begin(), boundThreads.end(), other) == boundThreads.end()) {
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boundThreads.push_back(other);
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}
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}
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void AudioThread::removeThread(AudioThread *other) {
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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auto i = std::find(boundThreads.begin(), boundThreads.end(), other);
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if (i != boundThreads.end()) {
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boundThreads.erase(i);
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}
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}
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void AudioThread::deviceCleanup() {
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//
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//NOT PROTECTED by m_device_mutex on purpose, to prevent deadlocks with i->second->controllerThread
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// it doesn't matter, it is only called when all "normal" audio threads are detached from the controller.
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//
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for (auto i = deviceController.begin(); i != deviceController.end(); i++) {
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delete i->second;
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}
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deviceController.clear();
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}
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static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned int nBufferFrames, double /* streamTime */, RtAudioStreamStatus status,
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void *userData) {
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float *out = (float*)outputBuffer;
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//Zero output buffer in all cases: this allow to mute audio if no AudioThread data is
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//actually active.
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::memset(out, 0, nBufferFrames * 2 * sizeof(float));
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//src in the controller thread:
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AudioThread *src = (AudioThread *)userData;
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//by construction, src is a controller thread, from deviceController:
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std::lock_guard<std::recursive_mutex> lock(src->getMutex());
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if (src->isTerminated()) {
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return 1;
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}
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if (status) {
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std::cout << "Audio buffer underflow.." << (src->underflowCount++) << std::endl << std::flush;
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}
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double peak = 0.0;
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//Process the bound threads audio:
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for (size_t j = 0; j < src->boundThreads.size(); j++) {
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AudioThread *srcmix = src->boundThreads[j];
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//lock every single boundThread srcmix in succession the time we process
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//its audio samples.
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std::lock_guard<std::recursive_mutex> lock(srcmix->getMutex());
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if (srcmix->isTerminated() || !srcmix->inputQueue || srcmix->inputQueue->empty() || !srcmix->isActive()) {
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continue;
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}
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if (!srcmix->currentInput) {
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srcmix->audioQueuePtr = 0;
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if (!srcmix->inputQueue->try_pop(srcmix->currentInput)) {
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continue;
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}
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continue;
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}
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if (srcmix->currentInput->sampleRate != src->getSampleRate()) {
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while (srcmix->inputQueue->try_pop(srcmix->currentInput)) {
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if (srcmix->currentInput) {
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if (srcmix->currentInput->sampleRate == src->getSampleRate()) {
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break;
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}
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}
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srcmix->currentInput = nullptr;
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} //end while
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srcmix->audioQueuePtr = 0;
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if (!srcmix->currentInput) {
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continue;
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}
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}
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if (srcmix->currentInput->channels == 0 || !srcmix->currentInput->data.size()) {
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if (!srcmix->inputQueue->empty()) {
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srcmix->audioQueuePtr = 0;
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if (srcmix->currentInput) {
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srcmix->currentInput = nullptr;
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}
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if (!srcmix->inputQueue->try_pop(srcmix->currentInput)) {
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continue;
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}
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}
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continue;
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}
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double mixPeak = srcmix->currentInput->peak * srcmix->gain;
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if (srcmix->currentInput->channels == 1) {
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for (unsigned int i = 0; i < nBufferFrames; i++) {
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if (srcmix->audioQueuePtr >= srcmix->currentInput->data.size()) {
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srcmix->audioQueuePtr = 0;
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if (srcmix->currentInput) {
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srcmix->currentInput = nullptr;
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}
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if (!srcmix->inputQueue->try_pop(srcmix->currentInput)) {
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break;
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}
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double srcPeak = srcmix->currentInput->peak * srcmix->gain;
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if (mixPeak < srcPeak) {
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mixPeak = srcPeak;
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}
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}
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if (srcmix->currentInput && srcmix->currentInput->data.size()) {
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float v = srcmix->currentInput->data[srcmix->audioQueuePtr] * srcmix->gain;
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out[i * 2] += v;
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out[i * 2 + 1] += v;
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}
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srcmix->audioQueuePtr++;
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}
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}
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else {
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for (int i = 0, iMax = srcmix->currentInput->channels * nBufferFrames; i < iMax; i++) {
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if (srcmix->audioQueuePtr >= srcmix->currentInput->data.size()) {
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srcmix->audioQueuePtr = 0;
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if (srcmix->currentInput) {
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srcmix->currentInput = nullptr;
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}
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if (!srcmix->inputQueue->try_pop(srcmix->currentInput)) {
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break;
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}
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double srcPeak = srcmix->currentInput->peak * srcmix->gain;
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if (mixPeak < srcPeak) {
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mixPeak = srcPeak;
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}
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}
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if (srcmix->currentInput && srcmix->currentInput->data.size()) {
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out[i] = out[i] + srcmix->currentInput->data[srcmix->audioQueuePtr] * srcmix->gain;
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}
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srcmix->audioQueuePtr++;
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}
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}
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peak += mixPeak;
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}
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//normalize volume
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if (peak > 1.0) {
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float invPeak = (float)(1.0 / peak);
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for (unsigned int i = 0; i < nBufferFrames * 2; i++) {
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out[i] *= invPeak;
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}
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}
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return 0;
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}
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void AudioThread::enumerateDevices(std::vector<RtAudio::DeviceInfo> &devs) {
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RtAudio endac;
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int numDevices = endac.getDeviceCount();
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for (int i = 0; i < numDevices; i++) {
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RtAudio::DeviceInfo info = endac.getDeviceInfo(i);
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devs.push_back(info);
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std::cout << std::endl;
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std::cout << "Audio Device #" << i << " " << info.name << std::endl;
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std::cout << "\tDefault Output? " << (info.isDefaultOutput ? "Yes" : "No") << std::endl;
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std::cout << "\tDefault Input? " << (info.isDefaultInput ? "Yes" : "No") << std::endl;
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std::cout << "\tInput channels: " << info.inputChannels << std::endl;
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std::cout << "\tOutput channels: " << info.outputChannels << std::endl;
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std::cout << "\tDuplex channels: " << info.duplexChannels << std::endl;
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std::cout << "\t" << "Native formats:" << std::endl;
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RtAudioFormat nFormats = info.nativeFormats;
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if (nFormats & RTAUDIO_SINT8) {
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std::cout << "\t\t8-bit signed integer." << std::endl;
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}
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if (nFormats & RTAUDIO_SINT16) {
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std::cout << "\t\t16-bit signed integer." << std::endl;
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}
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if (nFormats & RTAUDIO_SINT24) {
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std::cout << "\t\t24-bit signed integer." << std::endl;
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}
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if (nFormats & RTAUDIO_SINT32) {
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std::cout << "\t\t32-bit signed integer." << std::endl;
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}
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if (nFormats & RTAUDIO_FLOAT32) {
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std::cout << "\t\t32-bit float normalized between plus/minus 1.0." << std::endl;
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}
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if (nFormats & RTAUDIO_FLOAT64) {
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std::cout << "\t\t64-bit float normalized between plus/minus 1.0." << std::endl;
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}
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std::vector<unsigned int>::iterator srate;
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std::cout << "\t" << "Supported sample rates:" << std::endl;
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for (srate = info.sampleRates.begin(); srate != info.sampleRates.end(); srate++) {
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std::cout << "\t\t" << (*srate) << "hz" << std::endl;
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}
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std::cout << std::endl;
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}
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}
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void AudioThread::setDeviceSampleRate(int deviceId, int sampleRate) {
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AudioThread* matchingControllerThread = nullptr;
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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if (deviceController.find(deviceId) != deviceController.end()) {
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matchingControllerThread = deviceController[deviceId];
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}
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}
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//out-of-lock test
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if (matchingControllerThread != nullptr) {
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AudioThreadCommand refreshDevice;
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refreshDevice.cmd = AudioThreadCommand::AUDIO_THREAD_CMD_SET_SAMPLE_RATE;
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refreshDevice.int_value = sampleRate;
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//VSO : blocking push !
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matchingControllerThread->getCommandQueue()->push(refreshDevice);
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}
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}
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void AudioThread::setSampleRate(int sampleRate) {
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bool thisIsAController = false;
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//scope lock here to minimize the common unique static lock contention
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{
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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if (deviceController[outputDevice.load()] == this) {
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thisIsAController = true;
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deviceSampleRate[outputDevice.load()] = sampleRate;
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}
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}
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if (thisIsAController) {
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dac.stopStream();
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dac.closeStream();
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//Set bounded sample rate:
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for (size_t j = 0; j < boundThreads.size(); j++) {
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AudioThread *srcmix = boundThreads[j];
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srcmix->setSampleRate(sampleRate);
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}
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//make a local copy, snapshot of the list of demodulators
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std::vector<DemodulatorInstancePtr> demodulators = wxGetApp().getDemodMgr().getDemodulators();
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for (auto demod : demodulators) {
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if (demod->getOutputDevice() == outputDevice.load()) {
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demod->setAudioSampleRate(sampleRate);
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}
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}
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &nBufferFrames, &audioCallback, (void *)this, &opts);
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dac.startStream();
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}
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this->sampleRate = sampleRate;
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}
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int AudioThread::getSampleRate() {
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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return this->sampleRate;
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}
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void AudioThread::setupDevice(int deviceId) {
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//global lock to setup the device...
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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parameters.deviceId = deviceId;
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parameters.nChannels = 2;
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parameters.firstChannel = 0;
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opts.streamName = "CubicSDR Audio Output";
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try {
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if (deviceController.find(outputDevice.load()) != deviceController.end()) {
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//'this' is not the controller, so remove it from the bounded list:
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[outputDevice.load()]->getMutex());
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deviceController[outputDevice.load()]->removeThread(this);
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}
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#ifndef _MSC_VER
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opts.priority = sched_get_priority_max(SCHED_FIFO);
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#endif
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// opts.flags = RTAUDIO_MINIMIZE_LATENCY;
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opts.flags = RTAUDIO_SCHEDULE_REALTIME;
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if (deviceSampleRate.find(parameters.deviceId) != deviceSampleRate.end()) {
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sampleRate = deviceSampleRate[parameters.deviceId];
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}
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else {
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std::cout << "Error, device sample rate wasn't initialized?" << std::endl;
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return;
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// sampleRate = AudioThread::getDefaultAudioSampleRate();
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// deviceSampleRate[parameters.deviceId] = sampleRate;
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}
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//Create a new controller:
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if (deviceController.find(parameters.deviceId) == deviceController.end()) {
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//Create a new controller thread for parameters.deviceId:
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AudioThread* newController = new AudioThread();
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newController->setInitOutputDevice(parameters.deviceId, sampleRate);
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newController->bindThread(this);
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newController->attachControllerThread(new std::thread(&AudioThread::threadMain, newController));
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deviceController[parameters.deviceId] = newController;
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}
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else if (deviceController[parameters.deviceId] == this) {
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//Attach callback
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &nBufferFrames, &audioCallback, (void *)this, &opts);
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dac.startStream();
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}
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else {
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//we are a bound thread, add ourselves to the controller deviceController[parameters.deviceId].
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(deviceController[parameters.deviceId]->getMutex());
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deviceController[parameters.deviceId]->bindThread(this);
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}
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active = true;
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}
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catch (RtAudioError& e) {
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e.printMessage();
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return;
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}
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if (deviceId != -1) {
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outputDevice = deviceId;
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}
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}
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int AudioThread::getOutputDevice() {
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if (outputDevice == -1) {
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return dac.getDefaultOutputDevice();
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}
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return outputDevice;
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}
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void AudioThread::setInitOutputDevice(int deviceId, int sampleRate) {
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//global lock
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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outputDevice = deviceId;
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if (sampleRate == -1) {
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if (deviceSampleRate.find(parameters.deviceId) != deviceSampleRate.end()) {
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sampleRate = deviceSampleRate[deviceId];
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}
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}
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else {
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deviceSampleRate[deviceId] = sampleRate;
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}
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this->sampleRate = sampleRate;
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}
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void AudioThread::run() {
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#ifdef __APPLE__
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pthread_t tID = pthread_self(); // ID of this thread
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int priority = sched_get_priority_max(SCHED_RR) - 1;
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sched_param prio = { priority }; // scheduling priority of thread
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pthread_setschedparam(tID, SCHED_RR, &prio);
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#endif
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// std::cout << "Audio thread initializing.." << std::endl;
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if (dac.getDeviceCount() < 1) {
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std::cout << "No audio devices found!" << std::endl;
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return;
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}
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setupDevice((outputDevice.load() == -1) ? (dac.getDefaultOutputDevice()) : outputDevice.load());
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// std::cout << "Audio thread started." << std::endl;
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inputQueue = std::static_pointer_cast<AudioThreadInputQueue>(getInputQueue("AudioDataInput"));
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//Infinite loop, witing for commands or for termination
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while (!stopping) {
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AudioThreadCommand command;
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if (!cmdQueue.pop(command, HEARTBEAT_CHECK_PERIOD_MICROS)) {
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continue;
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}
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if (command.cmd == AudioThreadCommand::AUDIO_THREAD_CMD_SET_DEVICE) {
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setupDevice(command.int_value);
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}
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if (command.cmd == AudioThreadCommand::AUDIO_THREAD_CMD_SET_SAMPLE_RATE) {
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setSampleRate(command.int_value);
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}
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} //end while
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// Drain any remaining inputs, with a non-blocking pop
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if (inputQueue != nullptr) {
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inputQueue->flush();
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}
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//Nullify currentInput...
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currentInput = nullptr;
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//Stop : Retreive the matching controling thread in a scope lock:
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AudioThread* controllerThread = nullptr;
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{
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std::lock_guard<std::recursive_mutex> global_lock(m_device_mutex);
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controllerThread = deviceController[parameters.deviceId];
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}
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if (controllerThread != this) {
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//'this' is not the controller, so remove it from the bounded list:
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//beware, we must take the controller mutex, because the audio callback may use the list of bounded
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//threads at that moment:
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std::lock_guard<std::recursive_mutex> lock(controllerThread->getMutex());
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controllerThread->removeThread(this);
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}
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else {
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// 'this' is a controller thread:
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try {
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if (dac.isStreamOpen()) {
|
|
dac.stopStream();
|
|
}
|
|
dac.closeStream();
|
|
}
|
|
catch (RtAudioError& e) {
|
|
e.printMessage();
|
|
}
|
|
}
|
|
|
|
// std::cout << "Audio thread done." << std::endl;
|
|
}
|
|
|
|
void AudioThread::terminate() {
|
|
IOThread::terminate();
|
|
}
|
|
|
|
bool AudioThread::isActive() {
|
|
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
|
|
|
return active;
|
|
}
|
|
|
|
void AudioThread::setActive(bool state) {
|
|
|
|
AudioThread* matchingControllerThread = nullptr;
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
|
|
|
//scope lock here to minimize the common unique static lock contention
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
|
|
|
|
if (deviceController.find(parameters.deviceId) != deviceController.end()) {
|
|
|
|
matchingControllerThread = deviceController[parameters.deviceId];
|
|
}
|
|
}
|
|
|
|
if (matchingControllerThread == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (state && !active && inputQueue) {
|
|
matchingControllerThread->bindThread(this);
|
|
}
|
|
else if (!state && active) {
|
|
matchingControllerThread->removeThread(this);
|
|
}
|
|
|
|
// Activity state changing, clear any inputs
|
|
if (inputQueue) {
|
|
inputQueue->flush();
|
|
}
|
|
active = state;
|
|
}
|
|
|
|
AudioThreadCommandQueue *AudioThread::getCommandQueue() {
|
|
return &cmdQueue;
|
|
}
|
|
|
|
void AudioThread::setGain(float gain_in) {
|
|
|
|
if (gain_in < 0.0) {
|
|
gain_in = 0.0;
|
|
}
|
|
if (gain_in > 2.0) {
|
|
gain_in = 2.0;
|
|
}
|
|
gain = gain_in;
|
|
}
|