CubicSDR/src/panel/ScopePanel.cpp

116 lines
4.5 KiB
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#include "ScopePanel.h"
#include "ColorTheme.h"
ScopePanel::ScopePanel() : GLPanel(), scopeMode(SCOPE_MODE_Y) {
setFill(GLPanelFillType::GLPANEL_FILL_NONE);
bgPanel.setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
bgPanelStereo[0].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
bgPanelStereo[0].setPosition(0, 0.5);
bgPanelStereo[0].setSize(1, 0.5);
bgPanelStereo[1].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
bgPanelStereo[1].setPosition(0, -0.5);
bgPanelStereo[1].setSize(1, 0.5);
}
void ScopePanel::setMode(ScopeMode scopeMode) {
this->scopeMode = scopeMode;
}
ScopePanel::ScopeMode ScopePanel::getMode() {
return this->scopeMode;
}
void ScopePanel::setPoints(std::vector<float> &points) {
this->points.assign(points.begin(),points.end());
}
void ScopePanel::drawPanelContents() {
if (scopeMode == SCOPE_MODE_Y) {
bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
bgPanel.calcTransform(transform);
bgPanel.draw();
glLineWidth(1.0);
glEnable(GL_LINE_SMOOTH);
glLoadMatrixf(transform);
glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
glBegin (GL_LINES);
glVertex2f(-1.0, 0.0);
glVertex2f(1.0, 0.0);
glEnd();
} else if (scopeMode == SCOPE_MODE_2Y) {
bgPanelStereo[0].setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
bgPanelStereo[1].setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
bgPanelStereo[0].calcTransform(transform);
bgPanelStereo[0].draw();
bgPanelStereo[1].calcTransform(transform);
bgPanelStereo[1].draw();
glLineWidth(1.0);
glLoadMatrixf(transform);
glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
glEnable(GL_LINE_SMOOTH);
glBegin (GL_LINES);
glVertex2f(-1.0, 0.0);
glVertex2f(1.0, 0.0);
glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
glVertex2f(-1.0, 0.5);
glVertex2f(1.0, 0.5);
glVertex2f(-1.0, -0.5);
glVertex2f(1.0, -0.5);
glEnd();
} else if (scopeMode == SCOPE_MODE_XY) {
RGBA4f bg1(ThemeMgr::mgr.currentTheme->scopeBackground), bg2(ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
bg1.a = 0.05f;
bg2.a = 0.05f;
bgPanel.setFillColor(bg1, bg2);
bgPanel.calcTransform(transform);
bgPanel.draw();
glLineWidth(1.0);
glEnable(GL_POINT_SMOOTH);
glPointSize(1.0);
glLoadMatrixf(transform);
glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.15, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.15,
ThemeMgr::mgr.currentTheme->scopeLine.b * 0.15);
}
if (points.size()) {
glEnable (GL_BLEND);
glEnable (GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
if (scopeMode == SCOPE_MODE_XY) {
glBlendFunc(GL_ONE, GL_ONE);
} else {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glColor4f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b, 1.0);
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
glLineWidth(1.5);
if (scopeMode == SCOPE_MODE_Y) {
glLoadMatrixf(bgPanel.transform);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
} else if (scopeMode == SCOPE_MODE_2Y) {
glLoadMatrixf(bgPanelStereo[0].transform);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4);
glLoadMatrixf(bgPanelStereo[1].transform);
glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4);
} else if (scopeMode == SCOPE_MODE_XY) {
glLoadMatrixf(bgPanel.transform);
glDrawArrays(GL_POINTS, 0, points.size() / 2);
}
glLineWidth(1.0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
}
}