84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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#include <vector>
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#include <queue>
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#include "InteractiveCanvas.h"
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#include "WaterfallContext.h"
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#include "MouseTracker.h"
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#include "SpectrumCanvas.h"
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#include "fftw3.h"
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class WaterfallCanvas: public InteractiveCanvas {
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public:
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enum DragState {
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WF_DRAG_NONE, WF_DRAG_BANDWIDTH_LEFT, WF_DRAG_BANDWIDTH_RIGHT, WF_DRAG_FREQUENCY, WF_DRAG_RANGE
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};
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WaterfallCanvas(wxWindow *parent, int *attribList = NULL);
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void setup(int fft_size_in, int waterfall_lines_in);
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~WaterfallCanvas();
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void setData(DemodulatorThreadIQData *input);
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DragState getDragState();
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DragState getNextDragState();
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void attachSpectrumCanvas(SpectrumCanvas *canvas_in);
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private:
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void OnPaint(wxPaintEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnIdle(wxIdleEvent &event);
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void OnMouseMoved(wxMouseEvent& event);
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void OnMouseWheelMoved(wxMouseEvent& event);
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void OnMouseDown(wxMouseEvent& event);
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void OnMouseReleased(wxMouseEvent& event);
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void OnMouseRightDown(wxMouseEvent& event);
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void OnMouseRightReleased(wxMouseEvent& event);
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void OnMouseEnterWindow(wxMouseEvent& event);
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void OnMouseLeftWindow(wxMouseEvent& event);
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SpectrumCanvas *spectrumCanvas;
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std::vector<float> spectrum_points;
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fftwf_complex *in, *out;
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fftwf_plan plan;
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float fft_ceil_ma, fft_ceil_maa;
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float fft_floor_ma, fft_floor_maa;
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std::vector<float> fft_result;
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_maa;
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WaterfallContext *glContext;
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DragState dragState;
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DragState nextDragState;
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int fft_size;
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int waterfall_lines;
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msresamp_crcf resampler;
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double resamplerRatio;
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nco_crcf freqShifter;
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long shiftFrequency;
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int lastInputBandwidth;
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float mouseZoom, zoom;
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std::vector<liquid_float_complex> shiftBuffer;
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std::vector<liquid_float_complex> resampleBuffer;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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