CubicSDR/src/PrimaryGLContext.h

20 lines
342 B
C++

#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "CubicSDRDefs.h"
class PrimaryGLContext: public wxGLContext {
public:
PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext);
static wxString glGetwxString(GLenum name);
static void CheckGLError();
private:
};