20 lines
342 B
C++
20 lines
342 B
C++
#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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#include <vector>
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#include <queue>
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#include "CubicSDRDefs.h"
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class PrimaryGLContext: public wxGLContext {
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public:
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PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext);
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static wxString glGetwxString(GLenum name);
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static void CheckGLError();
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private:
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};
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