CubicSDR/src/visual/ScopeCanvas.h

44 lines
867 B
C++

#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "ScopeContext.h"
#include "fftw3.h"
#include "Demodulator.h"
class ScopeCanvas: public wxGLCanvas {
public:
ScopeCanvas(wxWindow *parent, int *attribList = NULL);
~ScopeCanvas();
void setData(std::vector<signed char> *data);
private:
void OnPaint(wxPaintEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnIdle(wxIdleEvent &event);
wxWindow *parent;
std::vector<float> spectrum_points;
fftw_complex *in, *out[2];
fftw_plan plan[2];
float fft_ceil_ma, fft_ceil_maa;
float fft_floor_ma, fft_floor_maa;
std::vector<float> fft_result;
std::vector<float> fft_result_ma;
std::vector<float> fft_result_maa;
Demodulator test_demod;
ScopeContext *glContext;wxDECLARE_EVENT_TABLE();
};