CubicSDR/src/visual/ScopeContext.h

21 lines
433 B
C++

#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class ScopeCanvas;
class ScopeContext: public PrimaryGLContext {
public:
ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext);
void Plot(std::vector<float> &points, std::vector<float> &points2);
private:
Gradient grad;
GLuint waterfall;
unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
};