CubicSDR/src/visual/PrimaryGLContext.h

37 lines
1.2 KiB
C++

#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "CubicSDRDefs.h"
#include "GLFont.h"
#include "DemodulatorMgr.h"
#include "ColorTheme.h"
class PrimaryGLContext: public wxGLContext {
public:
PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext);
static wxString glGetwxString(GLenum name);
static void CheckGLError();
void BeginDraw(float r, float g, float b);
void EndDraw();
void DrawFreqSelector(float uxPos, RGBA4f color, float w = 0, long long center_freq = -1, long long srate = 0);
void DrawRangeSelector(float uxPos1, float uxPos2, RGBA4f color);
void DrawDemod(DemodulatorInstance *demod, RGBA4f color, long long center_freq = -1, long long srate = 0);
void DrawDemodInfo(DemodulatorInstance *demod, RGBA4f color, long long center_freq = -1, long long srate = 0, bool centerline = false);
void DrawFreqBwInfo(long long freq, int bw, RGBA4f color, long long center_freq = - 1, long long srate = 0, bool stack = false, bool centerline = false);
void setHoverAlpha(float hoverAlpha);
private:
float hoverAlpha;
void drawSingleDemodLabel(std::wstring demodStr, float uxPos, float hPos, float xOfs, float yOfs, GLFont::Align demodAlign);
};