mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-05 17:01:16 -05:00
162 lines
5.3 KiB
C++
162 lines
5.3 KiB
C++
#include "SpectrumContext.h"
|
|
|
|
#include "SpectrumCanvas.h"
|
|
#include "CubicSDR.h"
|
|
#include <sstream>
|
|
#include <iostream>
|
|
#include "ColorTheme.h"
|
|
|
|
SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext) :
|
|
PrimaryGLContext(canvas, sharedContext), fft_size(0), floorValue(0), ceilValue(1) {
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
}
|
|
|
|
|
|
float SpectrumContext::getFloorValue() const {
|
|
return floorValue;
|
|
}
|
|
|
|
void SpectrumContext::setFloorValue(float floorValue) {
|
|
this->floorValue = floorValue;
|
|
}
|
|
|
|
float SpectrumContext::getCeilValue() const {
|
|
return ceilValue;
|
|
}
|
|
|
|
void SpectrumContext::setCeilValue(float ceilValue) {
|
|
this->ceilValue = ceilValue;
|
|
}
|
|
|
|
void SpectrumContext::Draw(std::vector<float> &points, long long freq, int bandwidth) {
|
|
|
|
glBegin(GL_QUADS);
|
|
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r, ThemeMgr::mgr.currentTheme->fftBackground.g, ThemeMgr::mgr.currentTheme->fftBackground.b);
|
|
glVertex2f(1, 0.5);
|
|
glVertex2f(-1, 0.5);
|
|
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r*2.0, ThemeMgr::mgr.currentTheme->fftBackground.g*2.0, ThemeMgr::mgr.currentTheme->fftBackground.b*2.0);
|
|
glVertex2f(-1, -1);
|
|
glVertex2f(1, -1);
|
|
glEnd();
|
|
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
|
|
if (points.size()) {
|
|
glPushMatrix();
|
|
glTranslatef(-1.0f, -0.75f, 0.0f);
|
|
glScalef(2.0f, 1.5f, 1.0f);
|
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
float range = ceilValue-floorValue;
|
|
float ranges[3][4] = { { 90.0, 5000.0, 10.0, 100.0 }, { 20.0, 150.0, 10.0, 10.0 }, { -20.0, 30.0, 10.0, 1.0 } };
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
float p = 0;
|
|
float rangeMin = ranges[i][0];
|
|
float rangeMax = ranges[i][1];
|
|
float rangeTrans = ranges[i][2];
|
|
float rangeStep = ranges[i][3];
|
|
|
|
if (range >= rangeMin && range <= rangeMax) {
|
|
float a = 1.0;
|
|
|
|
if (range <= rangeMin+rangeTrans) {
|
|
a *= (range-rangeMin)/rangeTrans;
|
|
}
|
|
if (range >= rangeMax-rangeTrans) {
|
|
a *= (rangeTrans-(range-(rangeMax-rangeTrans)))/rangeTrans;
|
|
}
|
|
|
|
glColor4f(0.12, 0.12, 0.12, a);
|
|
glBegin(GL_LINES);
|
|
for (float l = floorValue; l<=ceilValue+rangeStep; l+=rangeStep) {
|
|
p += rangeStep/range;
|
|
glVertex2f(0,p); glVertex2f(1,p);
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor3f(ThemeMgr::mgr.currentTheme->fftLine.r, ThemeMgr::mgr.currentTheme->fftLine.g, ThemeMgr::mgr.currentTheme->fftLine.b);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
|
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glPopMatrix();
|
|
}
|
|
|
|
GLint vp[4];
|
|
glGetIntegerv( GL_VIEWPORT, vp);
|
|
|
|
float viewHeight = (float) vp[3];
|
|
float viewWidth = (float) vp[2];
|
|
|
|
long long leftFreq = (float) freq - ((float) bandwidth / 2.0);
|
|
long long rightFreq = leftFreq + (float) bandwidth;
|
|
|
|
long long firstMhz = (leftFreq / 1000000) * 1000000;
|
|
long double mhzStart = ((long double) (firstMhz - leftFreq) / (long double) (rightFreq - leftFreq)) * 2.0;
|
|
|
|
long double mhzStep = (100000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
|
|
float mhzVisualStep = 0.1f;
|
|
|
|
if (mhzStep * 0.5 * viewWidth > 400) {
|
|
mhzStep = (10000.0 / (long double) (rightFreq - leftFreq)) * 2.0;
|
|
mhzVisualStep = 0.01f;
|
|
}
|
|
|
|
long double currentMhz = trunc(floor(firstMhz / 1000000.0));
|
|
|
|
std::stringstream label;
|
|
label.precision(2);
|
|
|
|
float hPos = 1.0 - (16.0 / viewHeight);
|
|
float lMhzPos = 1.0 - (5.0 / viewHeight);
|
|
|
|
for (float m = -1.0 + mhzStart, mMax = 1.0 + fabs(mhzStart); m <= mMax; m += mhzStep) {
|
|
label << std::fixed << currentMhz;
|
|
|
|
double fractpart, intpart;
|
|
|
|
fractpart = modf(currentMhz, &intpart);
|
|
|
|
if (fractpart < 0.001) {
|
|
glLineWidth(4.0);
|
|
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r, ThemeMgr::mgr.currentTheme->freqLine.g, ThemeMgr::mgr.currentTheme->freqLine.b);
|
|
} else {
|
|
glLineWidth(1.0);
|
|
glColor3f(ThemeMgr::mgr.currentTheme->freqLine.r * 0.65, ThemeMgr::mgr.currentTheme->freqLine.g * 0.65,
|
|
ThemeMgr::mgr.currentTheme->freqLine.b * 0.65);
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(m, lMhzPos);
|
|
glVertex2f(m, 1);
|
|
glEnd();
|
|
|
|
glColor4f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b,1.0);
|
|
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
|
|
|
|
label.str(std::string());
|
|
|
|
currentMhz += mhzVisualStep;
|
|
}
|
|
|
|
glLineWidth(1.0);
|
|
|
|
// getFont(PrimaryGLContext::GLFONT_SIZE16).drawString("Welcome to CubicSDR -- This is a test string. 01234567890!@#$%^&*()_[]",0.0,0.0,16,GLFont::GLFONT_ALIGN_CENTER,GLFont::GLFONT_ALIGN_CENTER);
|
|
CheckGLError();
|
|
}
|