CubicSDR/src/visual/ScopeCanvas.cpp

293 lines
7.8 KiB
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#include "ScopeCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include <algorithm>
#include <cmath>
wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
EVT_IDLE(ScopeCanvas::OnIdle)
EVT_MOTION(ScopeCanvas::OnMouseMoved)
EVT_LEFT_DOWN(ScopeCanvas::OnMouseDown)
EVT_LEFT_UP(ScopeCanvas::OnMouseReleased)
EVT_RIGHT_DOWN(ScopeCanvas::OnMouseRightDown)
EVT_RIGHT_UP(ScopeCanvas::OnMouseRightReleased)
EVT_LEAVE_WINDOW(ScopeCanvas::OnMouseLeftWindow)
EVT_ENTER_WINDOW(ScopeCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
ScopeCanvas::ScopeCanvas(wxWindow *parent, const wxGLAttributes& dispAttrs) : InteractiveCanvas(parent, dispAttrs), ppmMode(false), ctr(0), ctrTarget(0), dragAccel(0) {
glContext = new ScopeContext(this, &wxGetApp().GetContext(this), wxGetApp().GetContextAttributes());
inputData->set_max_num_items(2);
bgPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_Y);
bgPanel.setSize(1.0, 0.5f);
bgPanel.setPosition(0.0, -0.5f);
panelSpacing = 0.4f;
parentPanel.addChild(&scopePanel);
parentPanel.addChild(&spectrumPanel);
parentPanel.setFill(GLPanel::GLPANEL_FILL_NONE);
scopePanel.setSize(1.0,-1.0);
spectrumPanel.setSize(1.0,-1.0);
showDb = true;
spectrumPanel.setShowDb(showDb);
//dB offset is a RF value, has no meaning in audio, disable it.
spectrumPanel.setUseDBOffset(false);
}
ScopeCanvas::~ScopeCanvas() = default;
bool ScopeCanvas::scopeVisible() {
float panelInterval = (2.0 + panelSpacing);
ctrTarget = abs(round(ctr / panelInterval));
if (ctrTarget == 0 || dragAccel || (ctr != ctrTarget)) {
return true;
}
return false;
}
bool ScopeCanvas::spectrumVisible() {
float panelInterval = (2.0 + panelSpacing);
ctrTarget = abs(round(ctr / panelInterval));
if (ctrTarget == 1 || dragAccel || (ctr != ctrTarget)) {
return true;
}
return false;
}
void ScopeCanvas::setDeviceName(std::string device_name) {
deviceName = device_name;
deviceName.append(" ");
}
void ScopeCanvas::setPPMMode(bool ppmMode_in) {
ppmMode = ppmMode_in;
}
bool ScopeCanvas::getPPMMode() const {
return ppmMode;
}
void ScopeCanvas::setShowDb(bool show) {
this->showDb = show;
}
bool ScopeCanvas::getShowDb() const {
return showDb;
}
void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
// wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize() * GetContentScaleFactor();
ScopeRenderDataPtr avData;
while (inputData->try_pop(avData)) {
if (!avData->spectrum) {
scopePanel.setMode(avData->mode);
if (!avData->waveform_points.empty()) {
scopePanel.setPoints(avData->waveform_points);
}
} else {
if (!avData->waveform_points.empty()) {
spectrumPanel.setPoints(avData->waveform_points);
spectrumPanel.setFloorValue(avData->fft_floor);
spectrumPanel.setCeilValue(avData->fft_ceil);
spectrumPanel.setBandwidth((avData->sampleRate/2)*1000);
spectrumPanel.setFreq((avData->sampleRate/4)*1000);
spectrumPanel.setFFTSize(avData->fft_size);
spectrumPanel.setShowDb(showDb);
}
}
}
glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
// TODO: find out why frontbuffer drawing has stopped working in wx 3.1.0?
// if (scopePanel.getMode() == ScopePanel::SCOPE_MODE_XY && !spectrumVisible()) {
// glDrawBuffer(GL_FRONT);
// glContext->DrawBegin(false);
// } else {
// glDrawBuffer(GL_BACK);
glContext->DrawBegin();
bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground * 3.0, RGBA4f(0,0,0,1));
bgPanel.calcTransform(CubicVR::mat4::identity());
bgPanel.draw();
// }
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glLoadMatrixf(CubicVR::mat4::perspective(45.0, 1.0, 1.0, 1000.0).to_ptr());
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
CubicVR::mat4 modelView = CubicVR::mat4::lookat(0, 0, -1.205f, 0, 0, 0, 0, -1, 0);
float panelWidth = 1.0;
float panelInterval = (panelWidth * 2.0 + panelSpacing);
if (!mouseTracker.mouseDown()) {
ctrTarget = round(ctr / panelInterval);
if (ctrTarget < -1.0) {
ctrTarget = -1.0;
} else if (ctrTarget > 0.0) {
ctrTarget = 0.0;
}
ctrTarget *= panelInterval;
if (!dragAccel) {
if (ctr != ctrTarget) {
ctr += (ctrTarget-ctr)*0.2;
}
if (abs(ctr - ctrTarget) < 0.001) {
ctr=ctrTarget;
}
} else {
dragAccel -= dragAccel * 0.1;
if ((abs(dragAccel) < 0.2) || (ctr < (ctrTarget-panelInterval/2.0)) || (ctr > (ctrTarget+panelInterval/2.0)) ) {
dragAccel = 0;
} else {
ctr += dragAccel;
}
}
}
float roty = 0;
scopePanel.setPosition(ctr, 0);
if (scopeVisible()) {
scopePanel.contentsVisible = true;
roty = atan2(scopePanel.pos[0],1.2);
scopePanel.rot[1] = -(roty * (180.0 / M_PI));
} else {
scopePanel.contentsVisible = false;
}
spectrumPanel.setPosition(panelInterval+ctr, 0);
if (spectrumVisible()) {
spectrumPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground * 2.0, RGBA4f(0,0,0,1));
spectrumPanel.contentsVisible = true;
roty = atan2(spectrumPanel.pos[0],1.2);
spectrumPanel.rot[1] = -(roty * (180.0 / M_PI));
} else {
spectrumPanel.contentsVisible = false;
}
parentPanel.calcTransform(modelView);
parentPanel.draw();
if (spectrumVisible()) {
spectrumPanel.drawChildren();
}
glLoadMatrixf(scopePanel.transform.to_ptr());
if (!deviceName.empty()) {
glContext->DrawDeviceName(deviceName);
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glContext->DrawTunerTitles(ppmMode);
glContext->DrawEnd();
// if (scopePanel.getMode() != ScopePanel::SCOPE_MODE_XY || spectrumVisible()) {
SwapBuffers();
// }
}
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
Refresh();
event.RequestMore();
}
ScopeRenderDataQueuePtr ScopeCanvas::getInputQueue() {
return inputData;
}
void ScopeCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event);
if (mouseTracker.mouseDown()) {
dragAccel = 4.0*mouseTracker.getDeltaMouseX();
ctr += dragAccel;
}
}
void ScopeCanvas::OnMouseWheelMoved(wxMouseEvent& /* event */) {
}
void ScopeCanvas::OnMouseDown(wxMouseEvent& event) {
InteractiveCanvas::OnMouseDown(event);
}
void ScopeCanvas::OnMouseReleased(wxMouseEvent& event) {
InteractiveCanvas::OnMouseReleased(event);
}
void ScopeCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseEnterWindow(event);
if (!helpTip.empty()) {
setStatusText(helpTip);
}
SetCursor(wxCURSOR_SIZEWE);
}
void ScopeCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseLeftWindow(event);
}
void ScopeCanvas::setHelpTip(std::string tip) {
helpTip = tip;
}
void ScopeCanvas::OnKeyDown(wxKeyEvent& event) {
InteractiveCanvas::OnKeyDown(event);
switch (event.GetKeyCode()) {
case 'B':
setShowDb(!getShowDb());
break;
default:
event.Skip();
}
}
void ScopeCanvas::OnKeyUp(wxKeyEvent& event) {
InteractiveCanvas::OnKeyUp(event);
}