CubicSDR/src/visual/ScopeCanvas.h

36 lines
622 B
C++

#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "ScopeContext.h"
#include "fftw3.h"
#include "Timer.h"
class ScopeCanvas: public wxGLCanvas {
public:
std::vector<float> waveform_points;
ScopeCanvas(wxWindow *parent, int *attribList = NULL);
~ScopeCanvas();
void setWaveformPoints(std::vector<float> &waveform_points_in);
private:
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
wxWindow *parent;
ScopeContext *glContext;
Timer timer;
float frameTimer;
// event table
wxDECLARE_EVENT_TABLE();
};