mirror of
https://github.com/cjcliffe/CubicSDR.git
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679ad64a1f
- Refactored texture generation to linear wrap in GPU memory with glTexSubImage2D (1 line per frame upload max) - Texture upload per frame reduced nearly 700-800x (~2-4kb instead of ~1.6mb) |
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.. | ||
audio | ||
demod | ||
sdr | ||
util | ||
visual | ||
AppFrame.cpp | ||
AppFrame.h | ||
CubicSDR.cpp | ||
CubicSDR.h | ||
CubicSDRDefs.h |