CubicSDR/src/visual/ModeSelectorCanvas.h
vsonnier e46d7f9735 Migration to wxWidgets v3.11:
- Seen on Windows: Bookmarkview slow update because the controls are self-reacting to the rebuild control events, so fix nullify them during control rebuilding.
- Update OpenGL initialization using v3.1 level context and canvas attributes instead of the deprecated calls.
2018-03-11 11:47:14 +01:00

79 lines
1.8 KiB
C++

// Copyright (c) Charles J. Cliffe
// SPDX-License-Identifier: GPL-2.0+
#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "InteractiveCanvas.h"
#include "ModeSelectorContext.h"
#include "MouseTracker.h"
#include "Timer.h"
class ModeSelectorMode {
public:
int value;
std::string label;
ModeSelectorMode(int value, std::string label) : value(value), label(label) {
}
};
class ModeSelectorCanvas: public InteractiveCanvas {
public:
ModeSelectorCanvas(wxWindow *parent, const wxGLAttributes& dispAttrs);
~ModeSelectorCanvas();
int getHoveredSelection();
void setHelpTip(std::string tip);
void addChoice(int value, std::string label);
void addChoice(std::string label);
void setSelection(std::string label);
std::string getSelectionLabel();
void setSelection(int value);
int getSelection();
void setToggleMode(bool toggleMode);
bool modeChanged();
void clearModeChanged();
void setPadding(float padX, float padY);
void setHighlightColor(RGBA4f hc);
private:
void setNumChoices(int numChoices_in);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
ModeSelectorContext *glContext;
std::string helpTip;
int numChoices;
int currentSelection;
bool toggleMode;
bool inputChanged;
std::vector<ModeSelectorMode> selections;
float padX, padY;
RGBA4f highlightColor;
bool highlightOverride;
//
wxDECLARE_EVENT_TABLE();
};