71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
#include "UITestContext.h"
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#include "UITestCanvas.h"
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#include "ColorTheme.h"
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UITestContext::UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext) :
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PrimaryGLContext(canvas, sharedContext) {
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testPanel.setPosition(0.0, 0.0);
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testPanel.setSize(1.0, 1.0);
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testPanel.setMarginPx(10);
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testPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_Y);
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testPanel.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
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testChildPanel.setPosition(0.0, 0.0);
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testChildPanel.setMarginPx(5);
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testChildPanel.setSize(1.0, 0.33);
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testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE);
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testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
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testChildPanel.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
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testChildPanel.setBorderPx(1);
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testChildPanel2.setPosition(0.0, -0.66);
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testChildPanel2.setSize(1.0, 0.33);
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testChildPanel2.setMarginPx(5);
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testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
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testChildPanel2.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
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testChildPanel2.setBorderColor(RGB3f(1.0,0.0,0.0));
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testChildPanel2.setBorderPx(1);
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testChildPanel3.setPosition(0.0, 0.66);
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testChildPanel3.setSize(1.0, 0.33);
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testChildPanel3.setMarginPx(5);
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testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
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testChildPanel3.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0));
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testChildPanel3.setBorderColor(RGB3f(1.0,0.0,0.0));
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testChildPanel3.setBorderPx(1);
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testText1.setText("Testing 123..");
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testText1.setFill(GLPanel::GLPANEL_FILL_NONE);
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testChildPanel2.addChild(&testText1);
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testPanel.addChild(&testChildPanel);
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testPanel.addChild(&testChildPanel2);
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testPanel.addChild(&testChildPanel3);
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}
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void UITestContext::DrawBegin() {
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g, ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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}
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void UITestContext::Draw() {
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testPanel.calcTransform(CubicVR::mat4::identity());
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testPanel.draw();
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}
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void UITestContext::DrawEnd() {
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glFlush();
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CheckGLError();
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}
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