CubicSDR/src/visual/GainCanvas.h

64 lines
1.4 KiB
C++

#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "InteractiveCanvas.h"
#include "MouseTracker.h"
#include "GLPanel.h"
#include "PrimaryGLContext.h"
#include "fftw3.h"
#include "Timer.h"
class GainInfo {
public:
std::string name;
float low, high, current;
bool changed;
GLPanel panel;
GLPanel levelPanel;
GLPanel highlightPanel;
GLTextPanel labelPanel;
GLTextPanel valuePanel;
};
class GainCanvas: public InteractiveCanvas {
public:
GainCanvas(wxWindow *parent, int *attribList = NULL);
~GainCanvas();
void setHelpTip(std::string tip);
void updateGainUI();
void setThemeColors();
private:
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
int GetPanelHit(CubicVR::vec2 &result);
void SetLevel();
void OnShow(wxShowEvent& event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
PrimaryGLContext *glContext;
std::string helpTip;
std::vector<GainInfo *> gainInfo;
GLPanel bgPanel;
float spacing, barWidth, startPos, barHeight, numGains;
wxSize clientSize;
//
wxDECLARE_EVENT_TABLE();
};