64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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#include <vector>
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#include <queue>
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#include "InteractiveCanvas.h"
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#include "MouseTracker.h"
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#include "GLPanel.h"
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#include "PrimaryGLContext.h"
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#include "fftw3.h"
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#include "Timer.h"
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class GainInfo {
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public:
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std::string name;
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float low, high, current;
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bool changed;
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GLPanel panel;
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GLPanel levelPanel;
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GLPanel highlightPanel;
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GLTextPanel labelPanel;
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GLTextPanel valuePanel;
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};
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class GainCanvas: public InteractiveCanvas {
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public:
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GainCanvas(wxWindow *parent, int *attribList = NULL);
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~GainCanvas();
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void setHelpTip(std::string tip);
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void updateGainUI();
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void setThemeColors();
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private:
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent &event);
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int GetPanelHit(CubicVR::vec2 &result);
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void SetLevel();
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void OnShow(wxShowEvent& event);
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void OnMouseMoved(wxMouseEvent& event);
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void OnMouseDown(wxMouseEvent& event);
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void OnMouseWheelMoved(wxMouseEvent& event);
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void OnMouseReleased(wxMouseEvent& event);
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void OnMouseEnterWindow(wxMouseEvent& event);
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void OnMouseLeftWindow(wxMouseEvent& event);
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PrimaryGLContext *glContext;
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std::string helpTip;
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std::vector<GainInfo *> gainInfo;
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GLPanel bgPanel;
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float spacing, barWidth, startPos, barHeight, numGains;
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wxSize clientSize;
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//
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wxDECLARE_EVENT_TABLE();
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};
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