61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#pragma once
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#include <vector>
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#include <queue>
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#include "InteractiveCanvas.h"
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#include "PrimaryGLContext.h"
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#include "MouseTracker.h"
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#include "SpectrumVisualProcessor.h"
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#include "SpectrumPanel.h"
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class WaterfallCanvas;
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class SpectrumCanvas: public InteractiveCanvas {
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public:
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SpectrumCanvas(wxWindow *parent, int *attribList = NULL);
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~SpectrumCanvas();
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void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
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void moveCenterFrequency(long long freqChange);
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void setShowDb(bool showDb);
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bool getShowDb();
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void setView(long long center_freq_in, int bandwidth_in);
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void disableView();
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void setScaleFactorEnabled(bool en);
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SpectrumVisualDataQueue *getVisualDataQueue();
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private:
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent &event);
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void OnMouseMoved(wxMouseEvent& event);
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void OnMouseDown(wxMouseEvent& event);
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void OnMouseWheelMoved(wxMouseEvent& event);
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void OnMouseReleased(wxMouseEvent& event);
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void OnMouseEnterWindow(wxMouseEvent& event);
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void OnMouseLeftWindow(wxMouseEvent& event);
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void OnMouseRightDown(wxMouseEvent& event);
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void OnMouseRightReleased(wxMouseEvent& event);
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void updateScaleFactor(float factor);
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PrimaryGLContext *glContext;
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WaterfallCanvas *waterfallCanvas;
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SpectrumPanel spectrumPanel;
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float scaleFactor;
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int bwChange;
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bool resetScaleFactor, scaleFactorEnabled;
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SpectrumVisualDataQueue visualDataQueue;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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