mirror of
https://github.com/cjcliffe/CubicSDR.git
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c64baab99d
- Ideally Queues must outlive the threads using them, but wasn't done so. Yes, std::shared_ptr them! - Now queues are always valid in the context of the threads using them. - No longer need tedious queues deallocation by the original owner. - Misc cleanups.
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
// Copyright (c) Charles J. Cliffe
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// SPDX-License-Identifier: GPL-2.0+
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#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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#include <vector>
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#include <queue>
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#include <memory>
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#include "ScopeContext.h"
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#include "ScopeVisualProcessor.h"
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#include "ScopePanel.h"
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#include "SpectrumPanel.h"
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#include "InteractiveCanvas.h"
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class ScopeCanvas: public InteractiveCanvas {
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public:
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ScopeCanvas(wxWindow *parent, std::vector<int> dispAttrs);
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~ScopeCanvas();
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//This is public because it is indeed forwarded from
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//AppFrame::OnGlobalKeyDown, because global key handler intercepts
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//calls in all windows.
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void OnKeyDown(wxKeyEvent& event);
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//This is public because it is indeed forwarded from
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//AppFrame::OnGlobalKeyUp, because global key handler intercepts
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//calls in all windows.
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void OnKeyUp(wxKeyEvent& event);
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void setDeviceName(std::string device_name);
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void setPPMMode(bool ppmMode);
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bool getPPMMode();
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void setShowDb(bool showDb);
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bool getShowDb();
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bool scopeVisible();
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bool spectrumVisible();
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void setHelpTip(std::string tip);
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ScopeRenderDataQueuePtr getInputQueue();
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private:
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent &event);
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void OnMouseMoved(wxMouseEvent& event);
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void OnMouseWheelMoved(wxMouseEvent& event);
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void OnMouseDown(wxMouseEvent& event);
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void OnMouseReleased(wxMouseEvent& event);
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void OnMouseEnterWindow(wxMouseEvent& event);
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void OnMouseLeftWindow(wxMouseEvent& event);
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ScopeRenderDataQueuePtr inputData = std::make_shared<ScopeRenderDataQueue>();
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ScopePanel scopePanel;
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GLPanel parentPanel;
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SpectrumPanel spectrumPanel;
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GLPanel bgPanel;
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ScopeContext *glContext;
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std::string deviceName;
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bool ppmMode;
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bool showDb;
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float panelSpacing;
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float ctr;
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float ctrTarget;
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float dragAccel;
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std::string helpTip;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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