CubicSDR/src/ui/GLPanel.h

87 lines
2.1 KiB
C++

#pragma once
#include <vector>
#include "GLExt.h"
#include "ColorTheme.h"
#include "cubic_math.h"
class GLPanelEdges {
public:
float left;
float right;
float top;
float bottom;
GLPanelEdges(): left(0), right(0), top(0), bottom(0) {
}
GLPanelEdges(float l, float r, float t, float b) {
left = l;
right = r;
top = t;
bottom = b;
}
};
class GLPanel {
private:
std::vector<float> glPoints;
std::vector<float> glColors;
void genArrays();
void setViewport();
public:
typedef enum GLPanelFillType { GLPANEL_FILL_NONE, GLPANEL_FILL_SOLID, GLPANEL_FILL_GRAD_X, GLPANEL_FILL_GRAD_Y, GLPANEL_FILL_GRAD_BAR_X, GLPANEL_FILL_GRAD_BAR_Y } GLPanelFillType;
typedef enum GLPanelCoordinateSystem { GLPANEL_Y_DOWN_ZERO_ONE, GLPANEL_Y_UP_ZERO_ONE, GLPANEL_Y_UP, GLPANEL_Y_DOWN } GLPanelCoordinateSystem;
float pos[2];
float size[2];
float view[2];
GLPanelFillType fillType;
GLPanelCoordinateSystem coord;
GLPanelEdges margin;
GLPanelEdges border;
RGB fill[2];
RGB borderColor;
bool contentsVisible;
CubicVR::mat4 transform;
CubicVR::mat4 localTransform;
float min, mid, max;
std::vector<GLPanel *> children;
GLPanel();
void setPosition(float x, float y);
void setSize(float w, float h);
float getWidthPx();
float getHeightPx();
void setCoordinateSystem(GLPanelCoordinateSystem coord);
void setFill(GLPanelFillType fill_mode);
void setFillColor(RGB color1);
void setFillColor(RGB color1, RGB color2);
void setMargin(float marg);
void setMargin(float margl, float margr, float margt, float margb);
void setBorderColor(RGB clr);
void setBorder(float bord);
void setBorder(float bordl, float bordr, float bordt, float bordb);
void addChild(GLPanel *childPanel);
void drawChildren();
virtual void drawPanelContents();
void draw(CubicVR::mat4 transform, GLPanel *parent=NULL);
};
class GLTestPanel : public GLPanel {
public:
GLTestPanel() : GLPanel() {
}
void drawPanelContents();
};