mirror of
https://github.com/cjcliffe/CubicSDR.git
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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#pragma once
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#include <queue>
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#include <vector>
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#include "DemodDefs.h"
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#include "AudioThread.h"
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typedef ThreadQueue<AudioThreadInput> DemodulatorThreadOutputQueue;
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#define DEMOD_VIS_SIZE 2048
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class DemodulatorThread {
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public:
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DemodulatorThread(DemodulatorThreadPostInputQueue* pQueueIn, DemodulatorThreadControlCommandQueue *threadQueueControl, DemodulatorThreadCommandQueue* threadQueueNotify);
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~DemodulatorThread();
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#ifdef __APPLE__
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void *threadMain();
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#else
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void threadMain();
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#endif
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void setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue) {
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visOutQueue = tQueue;
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}
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void setAudioInputQueue(AudioThreadInputQueue *tQueue) {
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audioInputQueue = tQueue;
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}
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void initialize();
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void terminate();
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#ifdef __APPLE__
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static void *pthread_helper(void *context) {
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return ((DemodulatorThread *) context)->threadMain();
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}
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#endif
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protected:
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DemodulatorThreadPostInputQueue* postInputQueue;
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DemodulatorThreadOutputQueue* visOutQueue;
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AudioThreadInputQueue *audioInputQueue;
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freqdem fdem;
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agc_crcf agc;
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std::atomic<bool> terminated;
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DemodulatorThreadCommandQueue* threadQueueNotify;
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DemodulatorThreadControlCommandQueue *threadQueueControl;
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float squelch_level;
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float squelch_tolerance;
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bool squelch_enabled;
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};
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