CubicSDR/src/PrimaryGLContext.cpp
Charles J. Cliffe 9896808b22 Clean-up / re-factor
thread queue and task handler compiling and program functional
2014-11-04 18:39:08 -05:00

217 lines
5.6 KiB
C++

#include "PrimaryGLContext.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include <algorithm>
wxString glGetwxString(GLenum name) {
const GLubyte *v = glGetString(name);
if (v == 0) {
// The error is not important. It is GL_INVALID_ENUM.
// We just want to clear the error stack.
glGetError();
return wxString();
}
return wxString((const char*) v);
}
static void CheckGLError() {
GLenum errLast = GL_NO_ERROR;
for (;;) {
GLenum err = glGetError();
if (err == GL_NO_ERROR)
return;
if (err == errLast) {
wxLogError
(wxT("OpenGL error state couldn't be reset."));
return;
}
errLast = err;
wxLogError
(wxT("OpenGL error %d"), err);
}
}
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
wxGLContext(canvas) {
SetCurrent(*canvas);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
CheckGLError();
}
void PrimaryGLContext::Plot(std::vector<float> &points) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// glEnable(GL_LINE_SMOOTH);
glPushMatrix();
glTranslatef(-1.0f, -0.9f, 0.0f);
glScalef(2.0f, 1.8f, 1.0f);
if (points.size()) {
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
glBegin(GL_LINE_STRIP);
glColor3f(1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glEnd();
}
glPopMatrix();
glFlush();
CheckGLError();
}
wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_PAINT(TestGLCanvas::OnPaint)
EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
EVT_IDLE(TestGLCanvas::OnIdle)
wxEND_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE) {
int in_block_size = BUF_SIZE / 2;
int out_block_size = FFT_SIZE;
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_BACKWARD, FFTW_MEASURE);
plan[1] = fftw_plan_dft_1d(out_block_size, in, out[1], FFTW_FORWARD, FFTW_MEASURE);
fft_ceil_ma=fft_ceil_maa=1.0;
}
void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
PrimaryGLContext& canvas = wxGetApp().GetContext(this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
canvas.Plot(points);
SwapBuffers();
}
void TestGLCanvas::OnKeyDown(wxKeyEvent& event) {
float angle = 5.0;
switch (event.GetKeyCode()) {
case WXK_RIGHT:
break;
case WXK_LEFT:
break;
case WXK_DOWN:
break;
case WXK_UP:
break;
case WXK_SPACE:
break;
default:
event.Skip();
return;
}
}
void TestGLCanvas::setData(std::vector<signed char> *data) {
if (data && data->size()) {
if (points.size() < FFT_SIZE * 2) {
points.resize(FFT_SIZE * 2);
}
for (int i = 0; i < BUF_SIZE / 2; i++) {
in[i][0] = (double) (*data)[i * 2] / 127.0f;
in[i][1] = (double) (*data)[i * 2 + 1] / 127.0f;
}
fftw_execute(plan[0]);
fftw_execute(plan[1]);
double fft_ceil = 0;
// fft_floor,
if (fft_result.size() < FFT_SIZE) {
fft_result.resize(FFT_SIZE);
fft_result_ma.resize(FFT_SIZE);
fft_result_maa.resize(FFT_SIZE);
}
for (int j = 0; j < 2; j++) {
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
double a = out[j][j ? i : ((iMax - 1) - i)][0];
double b = out[j][j ? i : ((iMax - 1) - i)][1];
double c = sqrt(a * a + b * b);
double x = out[j ? 0 : 1][j ? ((FFT_SIZE - 1) - i) : ((FFT_SIZE / 2) + i)][0];
double y = out[j ? 0 : 1][j ? ((FFT_SIZE - 1) - i) : ((FFT_SIZE / 2) + i)][1];
double z = sqrt(x * x + y * y);
double r = (c < z) ? c : z;
if (!j) {
fft_result[i] = r;
} else {
fft_result[(FFT_SIZE / 2) + i] = r;
}
}
}
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
if (fft_result_maa[i] > fft_ceil) {
fft_ceil = fft_result_maa[i];
}
}
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma)*0.05;
fft_ceil_maa = fft_ceil_maa + (fft_ceil - fft_ceil_maa)*0.05;
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
points[i * 2 + 1] = fft_result_maa[i] / fft_ceil_maa;
points[i * 2] = ((double) i / (double) iMax);
}
}
}
void TestGLCanvas::OnIdle(wxIdleEvent &event) {
Refresh(false);
}