CubicSDR/src/visual/ScopeCanvas.cpp

86 lines
2.0 KiB
C++

#include "ScopeCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
EVT_KEY_DOWN(ScopeCanvas::OnKeyDown)
EVT_IDLE(ScopeCanvas::OnIdle)
wxEND_EVENT_TABLE()
ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE), parent(parent), frameTimer(0) {
glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
timer.start();
}
ScopeCanvas::~ScopeCanvas() {
}
void ScopeCanvas::setWaveformPoints(std::vector<float> &waveform_points_in) {
waveform_points = waveform_points_in;
}
void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
glContext->SetCurrent(*this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->Plot(waveform_points);
SwapBuffers();
}
void ScopeCanvas::OnKeyDown(wxKeyEvent& event) {
float angle = 5.0;
unsigned int freq;
switch (event.GetKeyCode()) {
case WXK_RIGHT:
freq = ((AppFrame*) parent)->getFrequency();
freq += 100000;
((AppFrame*) parent)->setFrequency(freq);
break;
case WXK_LEFT:
freq = ((AppFrame*) parent)->getFrequency();
freq -= 100000;
((AppFrame*) parent)->setFrequency(freq);
break;
case WXK_DOWN:
break;
case WXK_UP:
break;
case WXK_SPACE:
break;
default:
event.Skip();
return;
}
}
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
// timer.update();
// frameTimer += timer.lastUpdateSeconds();
// if (frameTimer > 1.0/30.0) {
Refresh(false);
// frameTimer = 0;
// }
}